Today I continued implementing the game logic in game.js.
I worked on the skill selection and pickup system, pause/settings/restart functionality, game initialization and reset logic, enemy stats and enemy spawning.
I also started implementing the main update(dt) game loop, including player movement, skill timers, auto repair, combat drone behavior, lightning damage, fire chamber, plasma barrier, poison aura, shooting mechanics, different weapon behaviors, and bullet movement.
I wrote around 340 lines of code today and continued building the core gameplay systems step by step.
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