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WilliDih123

@WilliDih123

Joined June 11th, 2026

  • 15Devlogs
  • 4Projects
  • 1Ships
  • 15Votes
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55m 26s logged

Researching my components, I am going to use one 30A ESCs per motor (RS2205 2300KV) with 3S 45C 1300mah Li-Po batteries. As for the overall system I will be using 2 of my motor-esc combos with flywheels to push each bullet as they come pushed through by the mechanism I am designing.

Researching my components, I am going to use one 30A ESCs per motor (RS2205 2300KV) with 3S 45C 1300mah Li-Po batteries. As for the overall system I will be using 2 of my motor-esc combos with flywheels to push each bullet as they come pushed through by the mechanism I am designing.

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40m 29s logged

Making a holder for the firing mechanism so that I can test the main mechanical parts of this project.

Making a holder for the firing mechanism so that I can test the main mechanical parts of this project.

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2h 34m 49s logged

Making the first components and doing some research, I’m really trying to make this quality because I’m going to be building my entire nerf gun around this core system that can easily be done wrong.

Making the first components and doing some research, I’m really trying to make this quality because I’m going to be building my entire nerf gun around this core system that can easily be done wrong.

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Ship Pending review

I made a super cool stimm from helldivers 2 that actually stimms you in game. I couldn't really get a sceenshot if it in action but I will get a screenshot of the stl. Just to add I used ai to write the code. Above all else though get ready to spread some liberty (Stimms are not adictive - study from permacure ).

  • 5 devlogs
  • 5h
Video of Project → See source code →
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1h 17m 1s logged

Rendering, adding my shooting mechanism and making some ironsights

Rendering, adding my shooting mechanism and making some ironsights

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