You are browsing as a guest. Sign up (or log in) to start making projects!

Tuxilio

@Tuxilio

Joined June 11th, 2026

  • 36Devlogs
  • 4Projects
  • 6Ships
  • 99Votes
Open comments for this post

27m 32s logged

I’ve added doors that open automatically when the player is near them, but which block out the light by default to add a bit more suspense :)

0
0
32
Open comments for this post

2h 46m 55s logged

I reworked my complete spritesheet to be fully topdown instead of 45 degrees as before.
This is imo much better for a horror game, and another pro is that I don’t have to bother when the player or light is in front or behind a furniture.

It took a bit to redraw everything, but it took longer to adjust everythinh in Godot.

Timelapse: https://lapse.hackclub.com/timelapse/zXPgC01Cz_F3

0
0
11
Ship

I built a fully customized, lightweight neovim config. It’s my first time I configured my neovim and its simple and just have some main feature of an ide. It’s NOT a full vscode config.

The difference between neovim and e.g. vscode is that neovim *or vim in general) gives you the freedom to make it look a little diffrent from the others.
I did it mainly because I wanted a nice editor but also for fun :)

It’s my first time configuring neovim so I used the docs a lot and tried a lot of things. You can look at some screenshots in the devlog or try it out by yourself :)

If you’re new to vi/vim/neovim, it is a terminal-based editor. You can press Esc and then :q to exit.

If you want to see a transparent background, you need a terminal with a transparency option configured. My neovim is just configured to have a transparent background but if your terminal is just black you won’t really see an effect ;)

The main difference to the first ship is that I removed some dependencies on my nixos neovim config so it is a LOT smaller but that was more difficult than I thought so it took 6 whole hours :/

  • 2 devlogs
  • 7h
  • 6.51x multiplier
  • 44 Stardust
Try project → See source code →
Open comments for this post

5h 18m 13s logged

I refactored my whole nixos config and removed another dependency, flake-parts, so that users need to download less dependencies! The project is now much smaller and still works exactly the same :)
This was really complicated because I had to rewrite nearly everything so it took a really long time (5 hours)

0
0
28
Ship Pending review

I made traewelltui, which is a TUI (terminal ui) client for Traewelling, a free public transport checkin service to record your travels and share it with your friends.
It was a bit difficult to get into, because I never used Ratatui before. I have rewritten the dashboard multiple times and I am now somthing happy with it :)

If you test the project, you should know that it uses vim keybinds: Use :q to quit. New Fetures are that you can paste the token now directly from your clipboard, you can like checkins interactively using a popup select and using an index, and a bugfix that the dashboard isn’t loading!

(some licensing things: The background image in my terminal which is only partially visible is the KDE Plasma workspace
wallpaper “Scarlet tree” made by axo1otl [email protected] and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree
My screenshot is licensed CC-BY-SA 4.0)

  • 5 devlogs
  • 5h
Try project → See source code →
Open comments for this post

1h 24m 19s logged

I fixed the error reported by @pauljako that the login is not working anymore which is likely caused because of recent api changed by traewelling.
The travel mode (bus, train …) and the source/license of the checkin are now not always included so I set them to optional.

It was really difficult to debug because I couldn’t get serde to show the full problem … but it worked after some tries 🎉

(some licensing things: The background image in my terminal is the KDE Plasma workspace
wallpaper “Scarlet tree” made by axo1otl [email protected] and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree
My screenshot is licensed CC-BY-SA 4.0)

0
0
30
Open comments for this post

1h 5m 38s logged

I added an AudioManager for playing generic horror background music and a AudioStreamPlayer to the player to play the player’s footstep sound. The next step is to build a bigger map with doors etc

0
0
6
Open comments for this post

1h 57m 6s logged

I finally added the flashlight! It is a bit difficult because I made the game 2d and Godot can’t tell if the player is behind an object or not for lightning, so I added two occluders, so you can light up things if you are in front of them and don’t light them up when behind.
I think it’s ok-ish done…

0
0
17
Open comments for this post

1h 55m logged

I tried to darken the whole scene and add a flashlight… But I spent over 1 hour debugging the gradient and trying to get it to get darker on the way of the light but IT JUST DOESNT WORK :((((

0
1
7
Open comments for this post

45m 6s logged

I fixed the problem that the player was not showing up! (the problem was that one script wasn’t attached to a scene … and that took nearly 45min to debug …)

0
0
25
Open comments for this post
Reposted by @Tuxilio

1h 3m 38s logged

Uhhmmm yeah here is a random Graph I guess…

This is just the default template of Chart.js, the Library I am going to use for the Frontend.

But actually displaying this took longer than I wanted. It took me quite a long time for the HTML File to be included in my Python Wheel. Because of that, Flask was not able to find the File to render it…

Apparently, MANIFEST.in is more or less obsolete and I had to specify these files in the pyproject.toml. Also, the Frontend now lives in a subdirectory of the Python Code, not at the root of the project…

0
1
85
Open comments for this post

58m 1s logged

I created 2 more character animations, idle and walk from side view, and added the state machine states to the player :)

0
0
21
Open comments for this post

1h 24m 32s logged

I reworked my main character art to be more simple and a bit more horror like. It took some time because I’m not well using Aseprite but it’s ok-ish …

0
0
20
Open comments for this post

3h 22m 22s logged

I started working on my godot game. The idea is a horror topdown rpg in pixel art. I already have done some Godot, but only really basic tutorials, and now wanted to start a new, nice project without just following tutorials. I’m not really good at pixel art, but I want to try to create it by myself.

I added a basic player and character class, a player and a level manager, but currently it is more a draft implementation than a working version (and I don’t have any spritesheets currently so nothing to see)

0
0
52
Open comments for this post

1h 31m 53s logged

I removed the import-tree dependency in my nixos config so users need to download less inputs 🎉

It took some time because it was a bit difficult to reimport each file but I did it :)

0
1
25
Ship 💀 Cursed

I built a fully customized, lightweight neovim config. It’s my first time I configured my neovim and its simple and just have some main feature of an ide. It’s NOT a full vscode config.

I did it mainly because I wanted a nice editor but also for fun :)

It’s my first time configuring neovim so I used the docs a lot and tried a lot of things. You can look at some screenshots in the devlog or try it out by yourself :)

If you’re new to vi/vim/neovim, it is a terminal-based editor. You can press Esc and then :q to exit.

If you want to see a transparent background, you need a terminal with a transparency option configured. My neovim is just configured to have a transparent background but if your terminal is just black you won’t really see an effect ;)

  • 4 devlogs
  • 10h
  • 6.79x multiplier
  • 33 Stardust
Try project → See source code →
Loading more…

Followers

Loading…