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1h 5m 38s logged

I added an AudioManager for playing generic horror background music and a AudioStreamPlayer to the player to play the player’s footstep sound. The next step is to build a bigger map with doors etc

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1h 57m 6s logged

I finally added the flashlight! It is a bit difficult because I made the game 2d and Godot can’t tell if the player is behind an object or not for lightning, so I added two occluders, so you can light up things if you are in front of them and don’t light them up when behind.
I think it’s ok-ish done…

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1h 55m logged

I tried to darken the whole scene and add a flashlight… But I spent over 1 hour debugging the gradient and trying to get it to get darker on the way of the light but IT JUST DOESNT WORK :((((

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45m 6s logged

I fixed the problem that the player was not showing up! (the problem was that one script wasn’t attached to a scene … and that took nearly 45min to debug …)

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58m 1s logged

I created 2 more character animations, idle and walk from side view, and added the state machine states to the player :)

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1h 24m 32s logged

I reworked my main character art to be more simple and a bit more horror like. It took some time because I’m not well using Aseprite but it’s ok-ish …

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3h 22m 22s logged

I started working on my godot game. The idea is a horror topdown rpg in pixel art. I already have done some Godot, but only really basic tutorials, and now wanted to start a new, nice project without just following tutorials. I’m not really good at pixel art, but I want to try to create it by myself.

I added a basic player and character class, a player and a level manager, but currently it is more a draft implementation than a working version (and I don’t have any spritesheets currently so nothing to see)

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