I took a long break from Stardance to work on other projects, but I’m finally back with another devlog for my metroidvania.
I mostly finished the art pass for the latest room of the game.
I also fixed a bunch of unity inspector warnings that I’ve had for a looong time now and just never got around to fixing.
The main warning I fixed were that some of the render textures I used for water reflections and fullscreen shockwaves didn’t have a depth buffer attached. While they did technically work, it wasn’t the ideal way to have the render textures set up. This was a relatively easy fix thankfully.