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4h 30m 46s logged

I took a long break from Stardance to work on other projects, but I’m finally back with another devlog for my metroidvania.

I mostly finished the art pass for the latest room of the game.

I also fixed a bunch of unity inspector warnings that I’ve had for a looong time now and just never got around to fixing.

The main warning I fixed were that some of the render textures I used for water reflections and fullscreen shockwaves didn’t have a depth buffer attached. While they did technically work, it wasn’t the ideal way to have the render textures set up. This was a relatively easy fix thankfully.

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Comments 3

@fireentity

this looks sick myth0!!

@MrChicken

Peak got an update

@Shuflduf

🐸🚀