Up to this point, I’ve completed a lot since the previous devlog.
I completed the second minigame, which was a clicker game. The user needs to click 4 exoplanets in a certain amount of time to win the game.
I also decided that I would lean into the educational aspect of the project (the whole point of making it space themed) and start creating information scenes that the user should read before each game. The first minigame (see previous devlog)’s information scene is all about being a planetary scientist, and the second minigame is about being an exoplanet researcher. The information scenes outline the mission objective (how to win the game; I noticed when rating in Stardance that many of the games didn’t explain what was going on so I found myself highly confused and wanted to fix that in my own game). Importantly, the scene includes a brief overview of each career that each minigame is meant to highlight.
My next steps will be to attach a signal to the “got it” button, fix the flow in the code to include the information scene, and code more minigames.