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Rodrigo_Todescatto2010

@Rodrigo_Todescatto2010

Joined June 6th, 2026

  • 5Devlogs
  • 5Projects
  • 2Ships
  • 17Votes
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Hey there! This is WinDurango, an Xbox One translation layer (you can call it a high level emulator too if you want...) for Windows 10/11. Currently, support for games such as Forza Horizon 2, Forza Motorsport 5, Halo 5 and others is being actively worked on, while some few others like Minecraft: Xbox One Edition (older versions), Sonic Mania and LIMBO are fully playable! Note that I'm not the only developer in this project (I work on rendering/audio mostly and WinRT a few times), as @dexrn (works mostly on the GitHub/Social Media management part) and @CT5 (works mostly on the WinRT part).

(screenshot from Forza Motorsport 5 with WinDurango in ForzaVista mode, showing the car interior).

  • 3 devlogs
  • 13h
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5h 54m 13s logged

Hello again! Today I’ve made some progress with 3D rendering with Placement Resources and got some 3D stuff in Forza rendering! Most of the scenario and the track won’t really render at all because I haven’t implemented Draw Bundles yet, but I plan on working on it soon! That’s it for today, hope yall like it :)

Hello again! Today I’ve made some progress with 3D rendering with Placement Resources and got some 3D stuff in Forza rendering! Most of the scenario and the track won’t really render at all because I haven’t implemented Draw Bundles yet, but I plan on working on it soon! That’s it for today, hope yall like it :)

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5h 16m 24s logged

Hello again! Today I’ve made some progress with tiled textures/placement resources (a Xbox One’s D3D11.X exclusive feature similar to placed resources in D3D12), I’m still working on it but results are already quite satisfactory… The first screenshot shows how the texture looks now and the second one shows how it looked like before, the third one is an extra screenshot from the game title screen! (it also looked like a mess before!)

See ya! :)

Hello again! Today I’ve made some progress with tiled textures/placement resources (a Xbox One’s D3D11.X exclusive feature similar to placed resources in D3D12), I’m still working on it but results are already quite satisfactory… The first screenshot shows how the texture looks now and the second one shows how it looked like before, the third one is an extra screenshot from the game title screen! (it also looked like a mess before!)

See ya! :)

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1h 39m 38s logged

Hello World! This is WinDurango, a Xbox One Translation Layer for Windows 10/11. Today I got Forza Motorsport 6 booting. It didn’t require much thankfully but I noticed our ID3D11DeviceX vtable might be wrong for it’s D3D11.X version. Right after the Turn 10/Microsoft Studios intro (bink video), the game hangs on a black screen due to unimplemented audio things (ACP commands). More updates to come in the next days from other games as well! :)

Hello World! This is WinDurango, a Xbox One Translation Layer for Windows 10/11. Today I got Forza Motorsport 6 booting. It didn’t require much thankfully but I noticed our ID3D11DeviceX vtable might be wrong for it’s D3D11.X version. Right after the Turn 10/Microsoft Studios intro (bink video), the game hangs on a black screen due to unimplemented audio things (ACP commands). More updates to come in the next days from other games as well! :)

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I made a simple Slack bot, it has 5 commands:

/dsb-teststring: Prints a string saying the bot is working
/dsb-pingpong: Tests the time the bot takes to respond to a command
/dsb-funcatfact: Prints out fun cat facts
/dsb-extremelyfunnyjoke: Prints out a joke
/dsb-help: Prints all commands and their usage

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26m 22s logged

Hello world! Here it is, Ohne Bot. A simple yet funny bot! It doesn’t do anything that special but cmon, it’s funny! (even if it’s not, please act like it is…)

Hello world! Here it is, Ohne Bot. A simple yet funny bot! It doesn’t do anything that special but cmon, it’s funny! (even if it’s not, please act like it is…)

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2h 8m logged

Hello World! This is the first day working on Super Cube Adventures, a 2D platformer game with heavy inspiration in 2010s platformer games (such as Super Meat Boy, which is kind of visible seeing the speed and wall jumping…), being made in Unity 6.4.

Hello World! This is the first day working on Super Cube Adventures, a 2D platformer game with heavy inspiration in 2010s platformer games (such as Super Meat Boy, which is kind of visible seeing the speed and wall jumping…), being made in Unity 6.4.

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