Phantom
- 2 Devlogs
- 3 Total hours
Game made in a custom engine with codename "Phantom".
Game made in a custom engine with codename "Phantom".
Quick update: decided to roll back to D3D11 as it’s simpler to use and way more straightforward…
Hello world! This is how Phantom looks like for now… Just a Window with D3D12 being initialized with the DSV and RTV being cleared…