GMTK Game Jam - Added Final Touches
I added some final touches to the game play to ensure everything was playable, such as exporting and testing a web build, uploading to itch.io, and creating a README for the Github. Everything is working and the game is being played by many people. Yay
GMTK Game Jam - Devlog 2
I have added a few new features, and moved the UI around for the entire game to be only 1 screen.
Right now, there are a few interactable objects, and light sources that you can turn on that will emit light. That took the longest time to implement. I have also added:
I still have to think of a title, but otherwise the game is almost finished. I just have to add some final touches then playtest the game.
GMTK Game Jam - Devlog 1
I made a simple game idea for this jam, and to save time will leverage some sourced assets. Currently the basics of player movement is done, and there is a rudimentary day/night cycle implemented. I plan to flesh out the idea more in the next few days, and make a bigger story.
Final Devlog
There was some issues with linking my game, but now everything is set, and I even did some more optimizations. Please play my game on itch.io, and you can see the github with all my code linked as well.
In This Economy!? - Devlog 5
Yay, it’s done. Please play it and provide feedback so that I can make the game better in the future!
There are some minor graphical issues, but they are mainly unnoticable. I also plan to improve the performance of the game in the backend after this project is shipped :)
Thanks!
In This Economy!? - Devlog 4
I did a ton of more changes again, but mainly it’s just Quality of Life stuff, mainly from my friends playtesting the game for me:
Big Changes:
Smaller Changes:
[PLACEHOLDER] - Devlog 3
I added a bunch of things, because I’m nearing the deadline (only 2 days left :0)
Big changes:
QOL stuff:
Still have a lot more things to do, but it should be doable yay.
[PLACEHOLDER] - Devlog 2
Added more functionality:
I plan to add more places to spin, as that’s a key mechanic for this game.
I want it to be as accessible too, so a tutorial is also necessary to make at some point.
[PLACEHOLDER] - Devlog 1
Currently don’t have much done, but added some basic spin functionality, along with some pass and fail results. There isn’t much else yet, but I plan to add some upgrades and make the sprites a little better before the 7th day. Don’t have a name yet.
This is a game I am working on that combines both rhythm and incremental genres to make something that remains fun over time. Currently, I am reworking my core mechanic as it doesn’t feel as fun as I want it. I’m experimenting with a match 3 mechanic to hopefully get some fun gameplay!