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GMTK Game Jam 2026

  • 3 Devlogs
  • 11 Total hours

A game for the GMTK Game Jam 2026, with the theme "Count Down"

Ship #1 Changes requested

For the GMTK Game Jam 2026, I made a game with < 8 colors. The theme of the Jam was “Count Down.”

I made a game where you are a ghost who tries to help his living roommate escape before the timer “counts down” to daybreak.

The overall idea is good, but many of the details and features of the game are very rough, as I did not have much time to make a solid project. Some future improvements I would make are adding a tutorial, and explaining the story a bit more.

I still am proud of what I have made, so try it out and let me know what you think!

  • 3 devlogs
  • 11h
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48m 38s logged

GMTK Game Jam - Added Final Touches
I added some final touches to the game play to ensure everything was playable, such as exporting and testing a web build, uploading to itch.io, and creating a README for the Github. Everything is working and the game is being played by many people. Yay

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8h 24m 18s logged

GMTK Game Jam - Devlog 2

I have added a few new features, and moved the UI around for the entire game to be only 1 screen.

Right now, there are a few interactable objects, and light sources that you can turn on that will emit light. That took the longest time to implement. I have also added:

  • A custom cursor
  • A character that moves in a predetermined path
  • Logic to take care of the character until they leave the house.

I still have to think of a title, but otherwise the game is almost finished. I just have to add some final touches then playtest the game.

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2h 3m 51s logged

GMTK Game Jam - Devlog 1

I made a simple game idea for this jam, and to save time will leverage some sourced assets. Currently the basics of player movement is done, and there is a rudimentary day/night cycle implemented. I plan to flesh out the idea more in the next few days, and make a bigger story.

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