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Mice

@Mice

Joined June 1st, 2026

  • 7Devlogs
  • 4Projects
  • 2Ships
  • 15Votes
bottom 5 programmers oat
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1h 59m 28s logged

Devlog #2 - Unhinged Calculator

welcome back! a lot has changed since i posted about this, so lets go over the changes

  • resized container, i forgot to do this for some reason
  • added a “logic system”
  • added a table of strings, one for “small” calculations, and another for “large” calculations
  • added animations
  • added some “easter eggs”

whew, that was a lot!

i first want to highlight how much of a pain it is to resize things in godot.
i know im not really used to designing games (i’m more of an app designer than a game dev),
but i had to go through hurdles just to make the calc window fit. thankfully, i managed to make margins easily afterwards.

another thing that i had a struggle with was animations. i’m gonna admit, i did use claude to
help me figure out how to add animations to this thing. (godot devs if you see this PLEASE make it
easier for new comers like me to add animations to nodes)

unlike most other things, implementing the easter eggs was easier said than done, which is what i would’ve
said if it didnt break and i had to hear “SIX SEVENNNNNNNNNNNNNNNNNNN” blasted out of my vivobook’s speakers
everytime i calculated anything that didnt equate to 67. turns out it was a flaw in my calc method, so i went back in and added resetting of the booleans.

otherwise, godot is going perfectly…..fine.

hopefully, by the time i release, every easter egg and reference i want to add is implemented properly.


goals accomplished

  • logic system
  • ref array
  • implementation of two or more easter eggs

goals

  • add more easter eggs
  • add hover sounds and gradient animations
  • make logo

ok, see you guys in part 3.

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20m 34s logged

Devlog #1 - Unhinged Calculator

Welcome to Unhinged Calculator! This will be my first Godot game, as I have been using Roblox as
my primary game engine for quite some time. So far, everything has been going well and I didn’t run
into any hiccups. (bond to change)

What will it be about?

Unhinged Calculator will be a game that basically does the exact opposite of calculating. It can return back
funny references whenever you enter in certain numbers, outright refuse to calculate, and even randomly perform
math operations that wasn’t selected. (basically why it’s called a UNHINGED calculator)

Goals

  • Add logic system
  • Add a table of references
  • Finish the project

What I accomplished

UI

I made the inital UI. Was actually simpler than I thought it would be.

Basic scripting

I made the numbers you enter actually show up in the label section.

How I feel

I feel fantastic at the moment, Godot really is a good engine for those who want to move
away from Roblox related things and focus on creating games that work offline and in the browser.
I also noticed that for some reason, whenever you have KDE’s “wobbly windows” on, the scene preview screen
acts up. This doesnt bother me that much, but it’s worth noting.

Alright, see ya in part 2!

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Ship

I decided to redo my old website, since it was esstentially just a page with my socials and not anything related to me. I decided to add animations and a liquid glass vibe to it to replicate fluid movement. I also added sounds that fit the late 2000's-early 2010's vibe of the internet.

Try project → See source code →
Ship Changes requested

I made a Clash Royale search tool because I found that there wasn't many other there that didn't have ads and were open source. I decided to chose C# as the language I was going to use because I wanted to branch out and try a new language. While it was challenging at first, I managed to write a functional program in a new language that might just be one of my favorite languages to write in. I enjoyed using Bootstrap and making the css for this as it was pretty easy since everything just worked.

  • 3 devlogs
  • 5h
Try project → See source code →
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2h 42m 18s logged

touched up on the html and added a new clan api endpoint! i also made the css look way better and more polished. i will throw up a demo site soon for you guys to play around with

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1h 6m 30s logged

Started work on this website. decided to change everything over to bootstrap and make it look kinda “liquid glassy”. i added the nxe’s button sounds because it kinda fits the aesthetic a little bit.

things i liked:
working with html

things i need to improve:
move the cards from the titlebar.
make everything more animated (in/out animations, hover, etc)

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56m 8s logged

getting around to adding bootstrap and working on the web panel a bit. the end result will look way better, i promise.

things i enjoyed so far:
looking at bootstrap and seeing how it Just Works ™️
seeing how easy controllers are for Asp.Net

things i want to do next:
make the css look better
add more features (cards, deck last used, etc)
make a logo

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