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Devlog #1 - Unhinged Calculator

Welcome to Unhinged Calculator! This will be my first Godot game, as I have been using Roblox as
my primary game engine for quite some time. So far, everything has been going well and I didn’t run
into any hiccups. (bond to change)

What will it be about?

Unhinged Calculator will be a game that basically does the exact opposite of calculating. It can return back
funny references whenever you enter in certain numbers, outright refuse to calculate, and even randomly perform
math operations that wasn’t selected. (basically why it’s called a UNHINGED calculator)

Goals

  • Add logic system
  • Add a table of references
  • Finish the project

What I accomplished

UI

I made the inital UI. Was actually simpler than I thought it would be.

Basic scripting

I made the numbers you enter actually show up in the label section.

How I feel

I feel fantastic at the moment, Godot really is a good engine for those who want to move
away from Roblox related things and focus on creating games that work offline and in the browser.
I also noticed that for some reason, whenever you have KDE’s “wobbly windows” on, the scene preview screen
acts up. This doesnt bother me that much, but it’s worth noting.

Alright, see ya in part 2!

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