DEVELOG #5 - FINAL DEVELOG🍾🍾
WARIO LOVES TARALLI! ❤️ 🔴⚪🟢
Yes, Wario Loves Taralli is now released on itch.io. Instead only showing the win and lose screen in this develog, I wanted to take some more time to finish the project and upload it on itch.io
DEVELOG #4
WARIO LOVES TARALLI! ❤️ 🔴⚪🟢
This is the Settings screen, where it’s clear that Wario only wants taralli in his life 🤣🤣
Aside from that, I’ve spent a lot of time fixing game bugs, especially within the minigames—working on the win/lose logic and conditions. I also cleaned up the code to eliminate repetitions and bad connections.
The new win and lose screens are coming very soon, and along with them, two brand-new minigames I already have in mind!
Stay tuned for updates!
DEVELOG #3
WARIO LOVES TARALLI! ❤️ 🔴⚪🟢
I added the second minigame where you have to click on Neapolitan taralli to complete it, with a stunning view of Vesuvius and the sea.
I also fixed the timer in the first minigame, so now I’m moving on to producing the win and lose screens.
Stay tuned for updates!
DEVELOG #2
WARIO LOVES TARALLI! ❤️ 🔴⚪🟢
I’m currently working on the first minigame, and as you can see Wario seems eager to catch taralli all around Italy - here in Sicily, Catania.
I’m struggling a bit with the timer and minigame scenes, so I’m working a lot on the code to understand what’s causing the issue. Of course, in the next devlog, I’ll show you the minigame fixed and completed.
Stay tuned for updates!
DEVELOG #1
WARIO LOVES TARALLI! ❤️ 🔴⚪🟢
Yes, you read that right. In this WarioWare-style game, Wario is obsessed with taralli, and what you see in the photo is what the in-game screen will look like.
I came up with this idea because, to us Italian fans, Wario might remind us a bit of the stereotype of the average Southern Italian, and the tarallo is something that unites all Southerners (there are Neapolitan, Sicilian, and Apulian taralli…).
Stay tuned for upcoming updates!
Hey everyone!
I’ve been working hard on the game over the last few days and made some major changes:
-Added CO-OP mode, so two players can play on the same device;
-Added Battle mode, where you shoot missiles at enemies (that’s my favorite mode btw);
-Added the Shop, where you can get new skins using the star points shown on the top left of the screen;
-Lots of other features and surprises!
Enjoy this brand-new, full version of the game.
Good News! 😁
STAR CATCHER is now fully developed! ✅
It was very difficult to fix all the issues in the game but I finally did it. As you can see I recently added the Streak and Super Streak of the game. The Streak is something you get just by opening the game but for the Super Streak you have to complete all the missions.
HAVE FUN! 🎉🎉
Added a Survival mode where you have to avoid the meteorites. That’s how it looks lilke while playing. About the v1.0, well I did add a lot of things as I expected but before releasing it proprerly on Git Hub I want to add and fix a few things before. Stay tuned for Updates!
We’re always getting closer to the v1.0 but some issues are still a problem so I need more time for them. Today I fixed the account section. Remember: when you switch account all your records disappear
Hi everyone! I released the v0.9 of the game fixing just a few things. I’m working and getting closer and closer to the v1.0 but I think I have few things to do before. Here it is a pic of the menu button I recently added in v0.9
Hi everyone! After a lot of time working at this game I finally dropped the v0.8 of the game. It is still not the v1.0 because there are still a lot of things to fix but the game is actually playable (like a demo). On computer is perfect and for mobile is playable but it is not super accurate.
Enjoy catching stars and beat my super record of 500 stars - and stay tuned for updates!
Spent way too long debugging why /miobot-latency wasn’t responding… only to realize the Slash Command registered on Slack’s dashboard had a completely different name than the one in my code. Two typos, zero communication, one very confused bot. 🤦 Classic case of “it’s not a bug, it’s a naming mismatch.” Fixed it, restarted the service, and now the bot replies instantly with the latency. Lesson learned: always double-check that your Slack command name matches exactly — Slack doesn’t do fuzzy matching!
But in my defense regarding my mistake, I wanted to quote Shakespeare
Today I finally got my Slack bot running 24/7 on a real Linux server — and it was NOT easy.The goal was simple: deploy my Node.js Slack bot on Hack Club’s Nest server using systemd so it stays alive forever, even when my laptop is off. What followed was a 2-hour debugging marathon.Everything that went wrong (and why):Pasted the systemd config file in nano and accidentally cut the first line [Unit] — Linux silently rejected the whole fileGot stuck in the systemd pager (those mysterious : symbols) and didn’t know to press q to exit — my next command turned into qsudo 😅VS Code focus switched back to my local Windows terminal without me noticing — suddenly sudo and nano didn’t exist because I was on PowerShellThe project folder was at /root/miobot_project but the service file pointed to /home/federico/miobot_project — which doesn’t existThe .env file had the tokens but the SLACK_APP_TOKEN was expired and giving invalid_authWhat I learned: Linux doesn’t hold your hand. Every error message means something specific. journalctl -u slackbot.service -n 30 became my best friend for reading crash logs.Final result: Active: active (running) 🟢 The bot is live, systemd restarts it automatically if it ever crashes, and it will survive server reboots. First project shipped on real infrastructure!