Finally published to itch.
This third minigame has been the most difficult and mind boggling part of this project. For some reason colliding with the walls wasn’t giving me the desired result and reducing points. It took serious counsel from a guy on reddit and then a random change i thought of trying that finally fixed it, but now here we have a game where instead of like the rest you had to complete a goal before time runs out by collecting things now you have to avoid everything till the time runs out.
I programmed the winning and death screens. For several hours I got stuck here because for some reason the button wasn’t working, eventually turned out it was just the conditions to go there hadnt changed when i clicked the button so it sent me back, just need to make one more minigame
Ok, so for the longest time I kept getting some ’Attempt to call function ‘overlaps_area’ in base “null instance” on a null instance. Could not figure out where I went wrong for the longest time, turns out I had A). skipped out on a part of the instructions by accident and B). put 3 dots instead of 2 which screwed me over, but fixed now
Started on the platform portion so its really coming together now. I am wondering how the points and stuff aspect of it is gonna work, I made a character a pixelated screenshot of my friend, not sure what made the weird outline that sticks out might try to fix it, or leave it for the sake of whimsy
Ok so far all I have managed to complete is the title page. I had a bit of a problem where the guide told me to set the title and it would just be both too grainy/low quality AND too large, but I enabled msdf and adjusted the size and that seemed to get things sorted. Using a pic of a friend of mine for the jokes. As usual getting hackatime working was a bit of a pain because it wasn’t in the asset library but first part done. Woo!
Had to make a few changes (was being silly and changed the name of my README file) had to post one more devlog before shipping again
I tried to do this all in one go but reality is so different from expectation. I’m going to be honest this was my first time doing something like this so I was very by the book for it. My main problem that kept me up till 4am was pushing it to the remote repository which did not work for the life of me. What later worked was kind of putting the ssh key onto my system which I had not done initially. A lot of it kinda fell into place after. Another blunder I made was also putting my should have been private .env file into the remote repo as well. Luckily the kind people at slack took it offline and i was able to instead move it to my local where it remains safe and untouched. Another thing I could not for the life of me figure out was how to use nest but I got some help from the group on slack. Overall this is very basic so far, but I am very excited for the nest project. I may either try to add a little something extra before I ship it or I ship it not long from now. I really am happy I’ve been able to make this. So glad for the stardance challenge.
Small peeve tho, I definitely spent more than an hour on this 11pm to 4am was a bit longer than one measly hours but I’ll take it I guess
I also need help for a slack bot does anyone know where I get the demo url to complete the project info. It’s a bot so I got no clue where I’m supposed to get it. Do I just click n/a or something?