This third minigame has been the most difficult and mind boggling part of this project. For some reason colliding with the walls wasn’t giving me the desired result and reducing points. It took serious counsel from a guy on reddit and then a random change i thought of trying that finally fixed it, but now here we have a game where instead of like the rest you had to complete a goal before time runs out by collecting things now you have to avoid everything till the time runs out.
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