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Chicken502

@Chicken502

Joined August 27th, 2026

  • 8Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
Ship Pending review

I just finished making a small word puzzle game called Word Chains. To play, you drag letters to change your current word one letter at a time! There are 15 different levels with a wide range of difficulty. This game was originally intended to be played on a phone, but getting it on to the app stores is a little out of my league right now, although you can still play the itch version on your phone, but maybe next year Ill get it onto a app store! I had a lot of fun making this project and I might add some more things later like daily puzzles or more color options. I started this project before I found hack club so sadly not all my hours are accounted for. This was really fun to work on this project and show it of to my friends. I learned more about marketing my games with devlogs, and learned that after 5 years of making games with Godot, I’ve been exporting them to the web wrong this whole time!

Thanks so much for taking the time to check this project out! Can’t wait to see what everyone thinks!

  • 5 devlogs
  • 8h
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33m 3s logged

v0.3b Finished!

I just uploaded the v0.3b builds to by itch page so you can play with all the new updates here! This update added the new level select screen and the 5 new levels. I added a couple little tweeks this morning before finally uploading everything to itch.io. And for the first time I created a Windows and Linux builds, which went much smoother than I thought.

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3h 3m 45s logged

Level Select Screen

Finally took the time to create a working level select screen! This was one of the last big features that I have to add to this game before I ship it. In order to make this, I had to redo the way I saved the game, and needed to change some stuff on my color changing code. If you haven’t noticed from my devlogs, One of the options in the settings, is to change the games color. That was made before I came across HackClub so sadly I don’t get credit for the multiple hours that it took to make that feature.

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2h 13m 21s logged

Setup Functionality!

Added functionality for the setup screen. It can now search for the wakatime.cfg file in your home directory, or you can input your api key manually. I then learned how to make a settings.cfg file to store everything in it. I also then made it so it changed the the new dashboard screen, which isn’t designed yet. Can’t wait to continue this project, but I also need to work on/finish my other project WordChains, this weekend.

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2h 4m 12s logged

Formatting & Creating Setup Screen

I’m just going to say this should not have take as long as it did. Anyway I was working on creating the setup screen of my hackatime dashboard app using textual. When the app first opens this is the screen you will see. You can then either choose to use you wakatime config file, you manually entering your Hackatime API key, so later we can use it to fetch some stats to display on the dashboard.

Where I ran into a lot of issues is the formating. Getting the text to go at the top of these boxes, and the buttons at the bottom, but still have everything centered in the boxes. In the end the solution was to use multiple containers under the hood to get everything into the right spot.

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1h 46m 35s logged

Hackadash: Setting up basics

Its my first time creating a project like this so there was a lot of research involed into pyproject.toml files and .gitignore files. I finally got some stuff working, and now I get to work on the fun stuff the app!

I’m planning for this app to be a small dash board for Hacktime stats using Textual. So far I just have some place holder stuff in and no logic. I did do some drawings of what this might look like, but we will see how well I can bring them to life.

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1h 45m 16s logged

Bug fixes and new levels!

Added 5 new levels into the game, but a little concerned with the difficulty scaling so far. I’ve also added some squash and stretch to the letters when you drag them, which was a bit tricky to figure out how to do with my code base so far. If you want to check it you you can do so here.

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1h 41m 44s logged

Bug Fixing plus new splash screen audio!

One big issue I had was that the icons in the web build weren’t rendering correctly. If you look in the screenshot, the icons I’m talking about are the check box, the slider grabbers, etc.. The big problem I had was I was trying to read a file that was not able to be read at runtime on the web build due to them being compressed into a .pck file by Godot. The way I got around this is by adding .txt to the end of the file.

I also found some sound effects for the splash screen that I’m using, so I added that today as well.

If you want to play this game the beta version is on itch.io at https://chicken502.itch.io/word-chains

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41m 52s logged

First update to my game!

I just found out about HackClub, and ive been working on this project for a couple of weeks. This is my first update here!

I just added fullscreen support for my game WordChains! I made everything auto scale to the window size, and when the window is resized, letters that are now off the screen get respawned instead of just snaping to the edge.

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