Puzzle Generation Overhaul
Not a lot to say about this other than there are 200 new puzzles (just changed them out though)! I created a new python script that uses python libraries wordfreq and better_profanity, to clean up the generation dictionary. What this does is takes out words that are to infrequently used or are marked as profanity. One thing to note is that this is not the dictionary in game that this cleans. It just cleans the dictionary that I use to generate puzzles. So in game it is still possible to spell obscure words, which opens the opportunity to find alternant solutions.
Another thing that I added to my puzzle selector script was the ability to append new puzzles to a file allowing me to later add more puzzles very easily.
What’s next?
I plan on doing some more puzzle generation tweaks, as well as adding in a stats page! That’s most of what’s on the timeline, so were getting near the end!
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