@ARG_Lightning
on
Stellar Landing Simulator
So this is Stellar Landing Simulator. It is a very simple, web-based game that is easy to run. You essentially control a spaceship and try to get it to land on the landing zone.
It was a couple nice features that I enjoy. The gravity works radially, so no matter where you are, the ship is pulled into the center of the moon. Also, the terrain is generated randomly and the ship is able to detect collisions pretty well for an object that has a lot of ridges at various heights. Finally, my favorite feature has to be the HUD. We include simple statistics on the left of the screen with color indicators for two different variables: pitch and speed. To get a good landing, the pitch of the spaceship has to be nearly upright and the speed should be less than 2m/s, so when these conditions are met, it turns green. Another thing I love about the HUD is the mini-map. It works pretty well and scales well according to the radius of the moon, so the code can be altered very quickly allowing me to add some-sort of scroll bar later to change the radius of the moon while not having to worry about the mini-map. The mini-map also draws a line from the lander to the center of the moon showing you how to get back to the moon when you are lost.
This was my first project of the sort and I hope you guys enjoy it. Please give me any feedback to improve this, and I am happy to answer any questions.
- 4 devlogs
- 4h