I realized how much effort I previously put into one of my project’s Stellar Landing Simulator. This project requires a working spacecraft to simulate the physics engine and actual player’s piece, so I tried implementing what I did for that project from scratch, but I lowkey was making errors I fixed previously, so I just copied all the code from that project into this one. Then, I removed all the extra bloat from those project files that this one had. Those project files has stuff like terrain.js which procedurally generated the moon’s terrain. I have no need for that currently, so I removed that file as well as some extra nonsensical stuff. Additionally, I refactored the codebase to have all the code related to the spacecraft in one singular file called spacecraft.js as this project will entail many different objects and having all the code in one file will make me crazy. Lastly, I updated the spacecraft model from something that was made out of sticks to the current model in the screenshot provided below. I honestly like it pretty well so far. Tomorrow, I lowkey probably will try and implement the actual physics behind it. Thanks for reading! I am always open to suggestions!
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.