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Fiskerz

@Fiskerz

Joined June 3rd, 2026

  • 33Devlogs
  • 6Projects
  • 3Ships
  • 46Votes
Hi there, I make random stuff; sometimes more useful than other times.
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6h 29m 24s logged

Overhauled the Add window + started work on the expandible system!

Devlog #5 for PC Parts Lister
This is a change I’ve long anticipated and feared, but it should elevate the app by entire levels higher.

Now what is the Expandible system?

Up until now you could only use pre-specified, hardcoded parameters with very little flexibility to it. The expandible system aims to completely overhaul the way information is handled in the app, which will allow for custom parameters, parameter options, etc. etc. in the future. The biggest issue with that is the transfer from the current system. As of now I had to purposely break big chunks of the app for the sake of testing the basics and I will have to rebuild it back up, just with the expandible system.

Overhaul of the Add window

Since I’ve started the expandible system, the Add window, as one of the most outdated (both technically and visually) had to go first. Also this was due to me needing a way to add in components using the new system outside having to hard-code each tester. I think it is decent, but it is not finished yet, keep that in mind! A majority of the windows overhaul was technical, but I made sure to use the way more recent UI style from Detail and Edit windows that got updated recently to improve the visuals atleast a bit.

I think there’s not all that much more I can specify as of right now, but when the system is done I’ll be sure to write some more about it, soo cya for now!

Seeing this project for the first time?

This project is a native windows app written in XAML and C#. It aims to make a software that would allow you to note down any pc components you might have lying around (which I doubt are too many people.. xd). The main reason why I am making it is 1) To make this app, as I would personally appreciate something like this and 2) To learn XAML and practice C#. This is my biggest project and I hope that it will help atleast someone one day. If you find this project cool be sure to stick around and hit the follow, thx!

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5h 13m 20s logged

Added the sleep/energy bar and added the base for skills!

Devlog #9 for Apolinum arise!
So I’ve decided to add the energy mechanic, which means that now, alongside dealing with hunger, you also have to be worried about being rested well. If you do not sleep, you will fall asleep wherever you’re at.
To make it a bit easier to deal with, you can now rest at anytime on your bed, even if others won’t go to sleep, it does not matter, you will just lay there and still regain energy by doing so. If others do decide to join in, then it is only better for you; by skipping a night you regain the full amount of energy you would’ve gotten if you rested all of the time. Also note that resting during the day is only half as effecient as if you were resting at night.
On a full bar you can survive for three days before running out of energy. Huge thx to @FishyDrawer for helping out with the energy bars texture, as I just wasn’t capable of figuring out any sort of design for it.
I also added the the base for skill trees, which can be accessed by either getting infected and getting that side of the skills, or after three players have been infected and you use the “Forbidden Tome” to access the skills.
And that is about it for this time, if you find this interesting be sure to follow!

Seeing this project for the first time?

I am making a pretty big minecraft mod that adds an infection, blood moons and so much more! It is mainly aimed for servers, as playing an infection mod alone doesn’t make much sense. The disease/infection will become spreadable among players and forming two sides; the infected and the healthy one, each fighting for their side using various things and skills they learn on their way. Majority of what I just wrote here is yet to be added, so if you are just a tiny bit curious be sure to keep an eye on this project, or me :)

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3h 47m 23s logged

Added the first inventory GUI for the small basic bundle

Devlog #7 for Bundly coins
Soo since the bundles should have some sort of functionality to them, I finally started the most complicated part of this project I fear - making the functions of the pouch. So the first thing to do was the inventory. This seemed to be a reasonably simple task on its own, but oh man, was I wrong-
It took me so long to even make the first working version of the GUI, improving it was another thing to deal with-
I also added rounding up of the coin value, because thanks to @Synxed s idea to make silver coins the “main”, or better said base of the currency. This was a good idea, so I implemented it and now the values of many high-tier coins is far more normal. And because of this a copper coin is worth like 0.0125 C, which is not pretty to look at.
Anyways the inventory atleast works just about as you would expect it to, which is amazing in my opinion, but I am a bit worried about the next things I’ll be adding.
Either way- hopefully see you in the next one!

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!

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2h 33m 30s logged

Added the /sponsor (and opposites) + admin commands

Devlog #2 for Sponsor system
Alright, so the /sponsor command is now in, which means you can sponsor a player, which will make you co-responsesible for that players bad actions on the server. Each player gets 10 tickets for invites/sponsoring, meaning you shall choose wisely who you back up.
Alongside this command you can also /uninvite or /unsponsor a player (both commands do the same) to stop sponsoring them.
For the admin commands - there is /viewtree which allows you to see who sponsors who and whos sponsored by who. All usernames here are clickable, which makes the experience a bit better.
And that’s about it I think.

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2h 13m 54s logged

Designed the entire crafting tree!

Devlog #5 for Bundly coins
I took some time learning how to even make a crafting recipe in the first place, but after that I was able to pick up on the pattern and make the rest of the crafting recipes.
These crafting recipes are all used for upgrading pouches and I made sure to make the crafting tree a bit of a grind.
Now ofc it also took me quite some time to even come up with the crafting recipes, but atleast that’s out of the way now.
Anyways that’s it for now.

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!

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2h 51m 19s logged

Added the value tooltip to all of the coins!

Devlog #6 for Bundly coins
All of the coins now display the value of their stack, so if you have 1 Copper coin in inventory it will show 0.1 C, which is its value. If you had a stack of 10 Copper coins then it will display 1 C, as that is their worth.
This simple thing took me way, wayy longer than it was meant to, as my specific required case of need was very poorly documented online t-t
Not to mention the fact I barely understand java as of right now, so this was a herculean task for me.
I am happy with the working result that occured by a miracle, but also I am a little horrified of what I’ll have to figure out with the more complicated things..
Anyways that’s it for this devlog.

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!

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2h 51m 19s logged

Added the value tooltip to all of the coins!

Devlog #6 for Bundly coins
All of the coins now display the value of their stack, so if you have 1 Copper coin in inventory it will show 0.1 C, which is its value. If you had a stack of 10 Copper coins then it will display 1 C, as that is their worth.
This simple thing took me way, wayy longer than it was meant to, as my specific required case of need was very poorly documented online t-t
Not to mention the fact I barely understand java as of right now, so this was a herculean task for me.
I am happy with the working result that occured by a miracle, but also I am a little horrified of what I’ll have to figure out with the more complicated things..
Anyways that’s it for this devlog.

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!

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2h 13m 54s logged

Designed the entire crafting tree!

Devlog #5 for Bundly coins
I took some time learning how to even make a crafting recipe in the first place, but after that I was able to pick up on the pattern and make the rest of the crafting recipes.
These crafting recipes are all used for upgrading pouches and I made sure to make the crafting tree a bit of a grind.
Now ofc it also took me quite some time to even come up with the crafting recipes, but atleast that’s out of the way now.
Anyways that’s it for now.

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!

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38m 26s logged

Added the creative mode tab!

Devlog #4 for Bundly coins
This time around I decided to add in the creative mode tab for this mod, as having to /give myself the items whenever I wanted to showcase them just straight up sucked.
I am quite happy how fast I was able to get past this one, as there’s just an ungodly amount of stuff I have yet to add..
I know that this devlog is after a super short amount of time, but I expect the next one to be way larger and getting this outta way seems better than cramming it all together on the next one.
But hey- atleast it looks good right now!
And that’s about it, hopefully see you next time!

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!

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2h 5m 42s logged

Added all of the pouches!

Devlog #3 for Bundly coins
If you have seen the last devlog where I made all of the textures for the pouches, you might have seen this one coming. If not be sure to check it out!
This was quite an annoying task to be honest, it wasn’t even all that difficult as just repetitive. But hey, they’re added now and hopefully I will not have to do something like this again. (definitely not foreshadowing)
So to introduce you-

Pouches and their tiers

As I said last time, they have the purpose of storing your coins so you won’t clog up your inventory with coins.
As of now the coin pouches have the following

Tiers and variants:

  • Basic - Small, basic, big and huge variants
  • Copper - Small and big variants
  • Iron - Small and big variants
  • Gold - Small, medium and big variants
  • Diamond - Small, medium, big and large variants
  • Netherite - Small, medium, big and large variants
  • Ruby - Only the normal variant, is theoretically a netherite variant too

I also changed the projects banner to make it match the current content.
And that’s about it for this one, hopefully see you in the next one!

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches used to effeciently store the coins. The mod will include things like auto-convert and so much more! So be sure to stick around if you’d be interested in seeing how it goes!

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2h 5m 42s logged

Added all of the pouches!

Devlog #3 for Bundly coins
If you have seen the last devlog where I made all of the textures for the pouches, you might have seen this one coming. If not be sure to check it out!
This was quite an annoying task to be honest, it wasn’t even all that difficult as just repetitive. But hey, they’re added now and hopefully I will not have to do something like this again. (definitely not foreshadowing)
So to introduce you-

Pouches and their tiers

As I said last time, they have the purpose of storing your coins so you won’t clog up your inventory with coins.
As of now the coin pouches have the following

Tiers and variants:

  • Basic - Small, basic, big and huge variants
  • Copper - Small and big variants
  • Iron - Small and big variants
  • Gold - Small, medium and big variants
  • Diamond - Small, medium, big and large variants
  • Netherite - Small, medium, big and large variants
  • Ruby - Only the normal variant, is theoretically a netherite variant too

I also changed the projects banner to make it match the current content.
And that’s about it for this one, hopefully see you in the next one!

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches used to effeciently store the coins. The mod will include things like auto-convert and so much more! So be sure to stick around if you’d be interested in seeing how it goes!

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190
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Reposted by @Fiskerz

3h 15m 57s logged

Made all of the 20 different pouch textures!

Devlog #2 for Bundly coins
So- pouches will be one of the main features of this mod and will also be the way this mod differentiates from other currency mods out there.
Although I should probably first tell you what even is a pouch?

Pouches

An item that might seem similar to a bundle at first, but trust me, it is not. In a pouch you will be provided with extra inventory space, kinda like a bundle, but compared to the bundle you are only allowed to put coins into the pouch. As of now I’ve drawn 20 levels of pouches and every level the pouch becomes either; larger, or be able to auto-convert coins of higher tier. Kinda useful, don’t you think?
Anyways I also did a bit of research about what I’m headed into and damn, I’m in for a snack I gotta say.

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches to effeciently store the coins. The mod will include things like auto-convert, many different pouch levels and so much more! So be sure to stick around if you’d be interested.

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2h 5m 25s logged

Added 5 different coins with their textures!

Devlog #1 for Bundly coins
First of all: What is this project?
This a new mc mod that I’m working on, the mods main purpose is to add a simple currency to mc that will be lightweight, expandable, vanilla friendly and most importantly practical. The main plot twist is- that I prohibited myself from using any sort of ai for the entirety of this project, so I can actually learn modding for once.
Now- what did I add?
As of this devlog I did a handful off things:

  • Setup the projects pages here and on github
  • Setup the neoforge project
  • Added 5 new items; the 5 coin types
  • Made textures for the 5 coins
    I think this is a very good amount of progress for this short amount of time, but I also know that I have a lot left to do. Especially when I have to actually learn to make things myself.
    And that’s if for this devlog, see, or maybe not, you around!
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3h 15m 57s logged

Made all of the 20 different pouch textures!

Devlog #2 for Bundly coins
So- pouches will be one of the main features of this mod and will also be the way this mod differentiates from other currency mods out there.
Although I should probably first tell you what even is a pouch?

Pouches

An item that might seem similar to a bundle at first, but trust me, it is not. In a pouch you will be provided with extra inventory space, kinda like a bundle, but compared to the bundle you are only allowed to put coins into the pouch. As of now I’ve drawn 20 levels of pouches and every level the pouch becomes either; larger, or be able to auto-convert coins of higher tier. Kinda useful, don’t you think?
Anyways I also did a bit of research about what I’m headed into and damn, I’m in for a snack I gotta say.

What is this project?

This is a minecraft mod, that adds currency system, which are coins and pouches to effeciently store the coins. The mod will include things like auto-convert, many different pouch levels and so much more! So be sure to stick around if you’d be interested.

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89
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2h 5m 25s logged

Added 5 different coins with their textures!

Devlog #1 for Bundly coins
First of all: What is this project?
This a new mc mod that I’m working on, the mods main purpose is to add a simple currency to mc that will be lightweight, expandable, vanilla friendly and most importantly practical. The main plot twist is- that I prohibited myself from using any sort of ai for the entirety of this project, so I can actually learn modding for once.
Now- what did I add?
As of this devlog I did a handful off things:

  • Setup the projects pages here and on github
  • Setup the neoforge project
  • Added 5 new items; the 5 coin types
  • Made textures for the 5 coins
    I think this is a very good amount of progress for this short amount of time, but I also know that I have a lot left to do. Especially when I have to actually learn to make things myself.
    And that’s if for this devlog, see, or maybe not, you around!
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1h 19m 5s logged

Added the initial mod skeleton!

Devlog #1 of Sponsor System mod
Soo since this is the first devlog I basically spent time setting up this project, setting up the github repo, etc.
Outside the boring set-up stuff though I added the core skeleton of the mod, thus there’s now a command to invite a player. If you have not been invited to the server, you cannot join, since by inviting someone that player is added to the server whitelist. Now funny enough this actually kinda screwed me over during testing, since I was the first player to join, nobody has invited me yet. And since I suck with adding whitelist entries, I was prohibited from joining the server. But not to worry, I’ll be fixing this next time (hopefully).

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Ship

What the hell am I looking at?

If you’re asking that, well I am here to explain that.
This is a Minecraft mod that aims to fix one known issue for the 1.21.x versions of the game.

Technical overview

The vanilla issue has already been covered by a mod named WorldGenFeatureFix, but if you install the serene seasons mod and try loading a few dozen chunks the server is likely to crash, even with the fixing mod present. This is beacause serene seasons skip the fixed chunk of code and go straight for the vanilla broken one. If you want a bit more detail on this issue, be sure to check out the github repo.

What does this ship even add?

As you might have noticed, this is a second ship of the mod. The main reason why I even extended on the original is beacause the issue has been reported even outside neoforge, the mod loader I originally made the mod for.
Thus this ship adds support for Forge and Fabric loader, covering a slightly larger section of people

Where can I get this mod?

I have published all of the new versions of the mod to CurseForge and Modrinth, so you choose where you want to obtain it.

How can I try this out for myself?

Well this is the only part of this project that takes a bit of a toll on it. You see, because the mod fixes such a specific and rather rare issue there is not a very reliable and most importantly simple way to fully test it. I really, really wanted to make a comparison video to be able to show it to you atleast on the video, but guess what? Now that I want the server to crash it doesn’t :|
No jokes, but I spent almost 6 hours just trying to catch that crash and it just refused to. So sorry, but you will have to test it the old way.

The old way to test

Make a world, or set-up a minecraft server for any of the compatible versions (most common crashes occur on Neoforge) and install the mod, alongside: Serene seasons (and its dependencies), WorldGenFeatureFix and to make the crash more likely to happen, add any world generation mod. And now observe no crashes at all.
I know this is a very complicated way to test, but there’s just not a way to do it simpler.

  • 2 devlogs
  • 10h
  • 6.94x multiplier
  • 71 Stardust
Try project → See source code →
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1h 32m 25s logged

Tried to catch the crash live, yet failed.. (again)
I tried to catch the crash live for a comparison video to make the rating a teeny tiny bit easier, but I failed for like the fifth time, it now just does not crash.
Funny enough when you need it the least it will of course crash, but it is, what it is…
Now to prove that I am not going insane or smth I still have the old logs, that very clearly show the crash, such as the one I inserted in, but I can’t figure out just why it won’t happen again now that I actually do want it to crash.

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8h 38m 14s logged

Ported the fix to Forge and Fabric!

Devlog #4
I did not expect to make any sort of update to this patch mod, yet I found out forge (and possibly fabric too) suffer from the issue. Thus it felt right to make the versions available as well, so that no one has to make it instead of me.
I made sure to publish the versions to CurseForge and Modrinth as before and I made a tiny change to the github repo on my way too.
The reason for this ridiculously high time logged (the project itself took initially just 3 hours) is because I wanted to make a comparison video to make the project rating atleast a little easier. To my absolute unfortune I got unlucky (almost every seed will have the issue-causing chunk somewhere, but sometimes it is furhter then other times) with three seeds in a row and it takes ages to generate the chunks in worlds, during which I had to just sit back and watch as they slowly load. Thus I’m sorry for not making it easier to rate, but I’ll cook my pc alive if I keep on loading more chunks.

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Ship

What the heck am I looking at?

This is asimple minecraft mod that adds salt and pepper. That is the core idea of this whole mod. Salt and pepper are new ingredients you can find in the wild, with salt in its rock form (as an ore) and pepper as a plant in jungle, that generates similar to a cocoa pod. You can use both of these to season your food, which will increase the food’s saturation and the nutrition value by a bit. You can also stack these two together to get a decent bonus in that foods stat. This mod also adds shakers, which work just as their real-life version. You can make an empty shaker and then fill it up with salt, or pepper. All that’s left for you to do is just hold the shaker and right click any food in your inventory to season it.

Salt

  • Found as an ore (or rarely even deepslate form) underground
  • Breaking the ore gives you raw rock salt
  • Raw rock salt can be smelted into a dry and fine form, that you can use on any food item
  • Can be put into a shaker to season your food
  • Also can be crafted into a block if you need to flex on your friends for whatever reason

Pepper

  • Found as a plant in the jungle and generates similar as a cocoa pod
  • Upon breaking you get seeds to grow more and/or green peppercorns
  • The seeds can be planted on a jungle tree and have three different growth stages, each with a unique texture
  • Green peppercorns need to be “boiled” first, which you can do by putting a cauldron filled with water over a campfire and right clicking, or if you have farmer’s delight installed you can use the cooking pot to boil them there. In both cases you get blanched peppercorns
  • Blanched peppercorns can be smelted in a furnace to get black peppercorns
  • Black peppercorns need to be broken down into the fine powder, which you can do in your inventory’s crafting, which will give you ground pepper
  • Ground pepper can be used on any food item to season it directly, or put into a shaker

Shakers

  • Can be made with glass and an iron nugget
  • Can be filled with salt, or ground pepper, each filling it by 8 uses
  • Has a maximum of 64 uses and can be refilled anytime
  • If enough uses are left it can season any stack of food at once (you have 56 uses left and use it on a stack of 45 steaks, then it will season all of the 45 steaks)

Versions

  • The mod is available for Neoforge, Fabric and Forge.
  • Forge is only on version 1.20.1 (versions 1.20.2-1.20.6 should work as well, but I cannot guarantee their functionality as the mod was not intentionally built for them)
  • Fabric has versions: 1.20.1 (once again 1.20.2-6 should work too, but it is not intended and untested), 1.21.1 & 26.1-26.1.2
  • Neoforge has: 1.21.1 & 26.1.2.

Downloads

Testing / checking out for yourself

To test this mod out, all you have to do is download the file for any minecraft version of your liking (although I reccomend Neoforge 1.21.1, as all features are 100% guaranteed to work there) and hop into the game!
If you want to check it out deeper you can also download farmer’s delight (or the refabricated version for fabric) and use the compatibility feature I added - boiling green peppercorns in the cooking pot instead of building the cauldron abomination.
If you are unsure about anything be sure to check out this mod’s wiki I made here, it’s even in the mod’s github repo!

  • 8 devlogs
  • 19h
  • 13.36x multiplier
  • 253 Stardust
Try project → See source code →
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