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5h 42m 3s logged

Added all of the sound design and polishing!

Devlog #10 for “Boom” Protector
As you can see there is quite a bit of time logged on this one and it’s all because of one thing- but I’ll get to it later. Anyways here are some of the changes:

  • Added the entire sound design. Just when I thought that I could go ahead and begin finishing and polishing the game up I realized an awful thing - I still haven’t solved the sound at all. So now there’s:
    • Bg/passive music in-game
    • Tree shooting sound
    • Tree placed sound
    • Projectile hitting sound
    • Shop clicking sound
  • Added the quit button. Yeah very impressive, I know. I just felt like mentioning it, that’s the whole reason it’s here.
  • Translated some stuff, as some things were in czech.
  • Added visual clue of insufficient balance. Before you just had to guess what the numbers in shop meant, now if you lack the balance to purchase a tower, it will flash red.
  • Many, many, many bugfixes. This was one of the main focus as of here and here are some that I fixed:
    • Issues with different screen sizes. Whenever you were to use anything else than the 1080p the game was designed for, the entirety of the ui would fall apart. Now that’s fixed.
    • Removed debug enemies. As far as I’ve said this like 10 times already, this time they are actually gone.
    • The bg audio not playing. Despite the fact I added sound in this update, it was already broken.
      And last:
  • Uploaded the game to a new itch page and published normal + web version.
    Anyways that’s all for this time I think, I’m pretty tired..

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This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it out one day.

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