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ari-therationalbirdie

@ari-therationalbirdie

Joined June 3rd, 2026

  • 15Devlogs
  • 3Projects
  • 0Ships
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8h 20m 8s logged

Fixed the code so that the super mario bros game had full 8 levels, a proper HUD for coins, points and time, a debug menu with all the levels. The map layout is not exactly like the original NES version but inspired by it (I don’t want to get sued by Nintendo :\ )

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8h 33m 1s logged

Lots of changes in the code and some hardware this time. firstly added 3 square LEDS on top which are always on as a design choice and one blue LED which turns on with the buzzer. Added 5 new games including TETRIS, Super Mario Bros, Donkey kong, PacMan, and the Chrome Dino game. Now at a total of 10 games with storage to spare I believe I can add up to 35-40 games if I want to (please do give me some ideas for new games to add in the comments). Additionally added a start screen with inspiration from the real gameboy start screen along with 10 start screens for the games showing a cartridge (with custom cover art) moving into a reader, to add to that there are custom sounds (a sort of jingle) for the cover screen and each of the individual game start screen. Finally I added an end screen after the game ends with the score, and the Hi score which is saved and updated for each game and stored in the eprom of the microcontroller.

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37m 42s logged

Rewired and changed the code for the esp32-c3 but the screen doesn’t work :( I’ll test it to be sure it’s working tomorrow, but I feel like the internals are fried or something.

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59m 40s logged

Testing the microscope. I couldn’t get the image I could see while looking through the lens, on my phone, but I would estimate the magnification upto a max of 2000-2500x. I will need to use a hemacytometer to be sure

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38m 2s logged

Planning new parts. Thinking to upgrade to a better more stable voltage regulator for logic power and with the QTRX array, along with new silicone wheels, a small form factor Arduino and of course replacing the fried motor driver

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