You are browsing as a guest. Sign up (or log in) to start making projects!

AlexG

@AlexG

Joined June 2nd, 2026

  • 13Devlogs
  • 3Projects
  • 1Ships
  • 15Votes
Frc 2424
Insta @Alexrgalo add me I insist
Open comments for this post

4h 56m 47s logged

Ok so sorry for the lack of devlogs, I was kinda rushing to get things in, with the limited time of the game jam and all. But heres a list of everything i can remember adding:

  • Animations for cards being picked up, placed, played, and more
  • day calendar which tells you which days have deadlines
  • quota and deadline display which tells you how much and by when you have to have
  • shop which restocks every deadline
  • fixed a whole lot of bugs with cards interacting with each other
0
0
3
Open comments for this post

1h 31m 51s logged

Made the base mechanic of the game!

  • When you click the button, the hand spins around
  • when the hand hits a card, it activates, and each card does something different:
    -add hour - adds the hour of the slot its on to min
    -free time - adds the amount of free spaces to min
    -anticipation - disables the next 2 hours and doubles the effect of the third
    -rewind - brings the hand back, making it trigger the previous card again
  • each card has a multiplier, indicated by its color, which multiplies its effect (purple 0x, white 1x, gold 2x)
0
0
2
Open comments for this post

47m 51s logged

I made the basic card placing setup and mechanics using state machines for the cards. The codes a little messy, but its for a game jam, so shhhh. Also all the assets are temporary

0
0
1
Open comments for this post

2h 17m 23s logged

I added a tutorial with simple keys to hint to the player what to do. I also added a minimap that gets uncovered as you walk around the map, and a speedrun timer in the corner. All of these features were from community feedback, and I thank everyone who played my game and gave me good feedback!

1
0
5
Ship

I made a demo for a game. It's a platformer where you use a UFO as a frisbee and its tractor beam to help with jumps.

I based the main mechanic off of Minecraft's water bucket, and I want to expand it and the game to feature more areas and more uses of BUFO's (that's what the UFO is named) tractor beam.

You can play it in the web, so go ahead and play it! You do need a keyboard and mouse, though. I encourage you to collect both gem fragments and let me know of what you think of the game in the comments.

So, about making it...

The core mechanic of the UFO is supported by using states for whether it was held, flying, floating, or returning. This was my first time using states like this, and it turned out super neat and worked well.

I also spent a lot of time designing the areas, which are sort of levels, and basing them around a main mechanic which gets harder over time. I tried to use the Super Mario technique of introducing it in an easy environment and then ramping up the difficulty.

Overall, it was a super fun game to make and mechanic to work with, and I'm definitely going to be expanding on this. And if you read all this, thanks for reading!

I also challenged myself to use a somewhat limited pallet, which got a little expanded but stayed right below 10 colors, if you include black and white.

  • 6 devlogs
  • 13h
  • 11.58x multiplier
  • 147 Stardust
Try project → See source code →
Open comments for this post

4h 6m 23s logged

finished the towers area, and created gem shards at the end of both areas to collect. Also added some smaller, nice things like:

  • parralax stars in the background
  • coyote time and jump buffering
  • correct overlapping with player and ufo sprites
  • removed the cursor since it was confusing
0
0
2
Open comments for this post

45m 25s logged

Finished the whole rocky mountain section! I have yet to add checkpoints and the reward at the end, but the easier of the parkour is finished. One down, three to go!

0
0
1
Open comments for this post

1h 53m 51s logged

Added arrows to switch between screen on the 2d side, and a countertop and simple movement and viewing controls on the 3d side.

0
0
3

Followers

Loading…