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aliakbar

@aliakbar

Joined August 15th, 2026

  • 2Devlogs
  • 4Projects
  • 1Ships
  • 11Votes
I am a 17yo tech enthusiast
Ship Changes requested

I worked on this project with my friend on Godot, although it is not finished because he got sick and then I lost interest as it was intended for thirdspace and I lost the opportunity to get hardware upgrade because he was not able to do his 10 hour on second week, other than that, I worked quite intensively in it, I had setted up all 3d player movement, I got the inventory system working up, I made the component crafter, I essentially got the core mechanics to work in this game, making the inventory was hardest for me but I still got, also I made icons for couple of inventory item for fun, and again couldnt finish it all. And as per the guidance to install it; we’ll you first have to download the Nameless.Assembly.zip from the github release page, then extract it, and then run the .exe to run it, and if some how it doesnt work because I couldn’t test it as I use linux, then you can simply just download the whole repo code, and open it in godot, and press runand you’ll see our masterpiece.

  • 2 devlogs
  • 21h
Try project → See source code →
Open comments for this post

10h 9m 32s logged

Crafting UI overhaul, hotbar, item icons, signal + path bug fixes

  • Add progress bar + ‘Crafting: X’ label to crafting panel
  • Add crafting_started/updated/finished signals to ComponentCrafter
  • Rebuild recipe buttons with icon + inputs->outputs layout
  • Add ITEM_COLORS map for item color fallbacks
  • Move hotbar from factory HUD to player CanvasLayer (8 slots)
  • Player._refresh_hotbar() renders slots with amount labels
  • interaction_ui routes all inventory refreshes to the player
  • Rewrite toggle_inventory() for player-owned hotbar
  • Remove InventoryPanel/InventoryList from factory.tscn
  • Add 9 hand-drawn item icons in assets/icons/
  • Enable GDDraw plugin
  • Fix duplicate crafting_finished emit in _finish_craft
  • Fix crafting_finished.emit({},[]) -> emit([]) arg count
  • Guard all signal connects with is_connected()
  • Fix ‘ProgresssBar’ typo in _find_crafting_nodes
  • Fix broken ‘rect.texture = tex.rect.expand_mode’ line
  • Fix ‘unobtainium’ -> ‘unobtanium’ item id typo
  • Fix vector2 -> Vector2 (lowercase)
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Open comments for this post

10h 36m 5s logged

Till now I have made player controls; including Walk, Sprint, Crouch, Jump, and even HeadBob!; it was fun, recently also added a component crafter, some bugs but will fix it soon, its going great so far

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