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10h 9m 32s logged

Crafting UI overhaul, hotbar, item icons, signal + path bug fixes

  • Add progress bar + ‘Crafting: X’ label to crafting panel
  • Add crafting_started/updated/finished signals to ComponentCrafter
  • Rebuild recipe buttons with icon + inputs->outputs layout
  • Add ITEM_COLORS map for item color fallbacks
  • Move hotbar from factory HUD to player CanvasLayer (8 slots)
  • Player._refresh_hotbar() renders slots with amount labels
  • interaction_ui routes all inventory refreshes to the player
  • Rewrite toggle_inventory() for player-owned hotbar
  • Remove InventoryPanel/InventoryList from factory.tscn
  • Add 9 hand-drawn item icons in assets/icons/
  • Enable GDDraw plugin
  • Fix duplicate crafting_finished emit in _finish_craft
  • Fix crafting_finished.emit({},[]) -> emit([]) arg count
  • Guard all signal connects with is_connected()
  • Fix ‘ProgresssBar’ typo in _find_crafting_nodes
  • Fix broken ‘rect.texture = tex.rect.expand_mode’ line
  • Fix ‘unobtainium’ -> ‘unobtanium’ item id typo
  • Fix vector2 -> Vector2 (lowercase)
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