Just released cursor combat , my quick, neon-inspired aim trainer built to test your click accuracy and reflexes with a timer in 45 seconds!
Creating everything from scratch with HTML, CSS and vanilla javascript has been a massive learning curve, one of the toughest parts of it for me was uncoding all the javascript logic for the game loop & event listener. Learning the best way of detecting ‘misses’, (tapping anywhere other than the target object), without breaking the scoring was something I spent lots of time debugging. Matching the CSS of my ‘neon’ glow and smoothly transitional gamescreen with some CSS tricks was also tricky to get just right across each scene (Startup/Game/Gameover).
Even though this has proved challenging I couldn’t be prouder in how a ‘full package’ game it feels. From its ‘futuristic’ glowing appearance, the target which randomly switches in size upon ‘impact’ with your mouse and the distinctive ‘pop ‘ Sound! This really feels like its ready for any public release from the off .
I’d love people to go have a go at the game and give me feedback ! If you go check out my website http://www.cursorcombat.web44.net/ and try to hit my highest score of 123 whilst not missing a tap! Let me know in the comments what score you get below!!
- 3 devlogs
- 5h