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Final Dev Log: Cursor Combat is Shipping! After what feels like ages, my aim-trainer is finally done! In this video above, I’m showcasing all the features put together – from the neon ui overlay, random target size, an “accuracy check” system that penalises inaccurate shots, down to a custom pop sound that plays each time targets are hit. Today I wrapped up the official Github project, I finally have an README to go alongside my code and the game is live and available on the internet for anyone to try, meaning… this is it, 100% done!

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