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1h 52m 59s logged

Cursor Combat – Devlog: Day 2!

It was an HUGE day today for Cursor Combat! I have taken, and done a thorough and complete, overhaul to the entire feel, polish and mechanics of our aimed training game.

What was done:Bug Fixes & Visual Polish- The neon glow is ADDED!

(A comma was missed on a box-shadow property, causing the neon glow on the target, and was in fact in fact in itself, actually messing with rendering of it, but of course, I only see this now.)-background grid Fix! Corrected syntax, but was an actually in fact actually funny looking typo, just in (radical-gradient to radial-gradient!) and gave us our dark-dotted background! -fix for typos in Animation! Correct spelling! – finally fixed upanimations!!!

Animation & game FEEL “Pop out!”

animation! I altered my existing animation of my target, so when you successfully click on the target, instead of just SHRINKING to nothing, it now POPS OUT! - “smooth gliding” Target! Instead of the target being a thing that TELEPORTs to its next target (that’s kinda the point when you have to time it really well!)

I have corrected my existing CSS Transition so my target ‘smooth glides’ from where it was at point-to-point across the span of 0.1, ease.

“Random sized!”

target game!

Added more JavaScript so that targets will spawn in anywhere between 30px – 100px, and have been made to ‘bounce’ up and down to an entirely random ‘size’ of them each time a target is struck!

This greatly adds difficulty to the timing and training aspect of the game!- 45-secod timer!-added functioning timer-addedHTMLheader to display current “time remaining”!- added a setinterval looping code in place to count down each second of the game!-addedalert upon end of game with timer displaying your score and have set timer to disappear once it pops up!

TOMORROW- Audio Feedback! (Day three)- I will be searching for what sounds great for my ’pop ‘em!’’ or “laser ‘pew’’ and add these sounds to the game using Web Audio API, so my target may emit an appropriate sound every time I click! and making the home and end sreen.

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