Hi,
This is ReNova, a web page that wants to give items no longer in use a second life. By now, my task is users and products :D
Hi,
This is ReNova, a web page that wants to give items no longer in use a second life. By now, my task is users and products :D
Hi everyonee,
I definitely hate animating and drawing, it does not fully convince me. However, I think I am finally done with the bat animations and sprites. Now they have their death animation, and it is already in the game. Also, I have been working on a new player sprite sheet because the look it has right now does not have the same vibe as the game, so I decided to change it. However, it’s been harder than I thought.
On the other hand, I cleaned some UI scripts and improved the animation handlers in order to solve the problems I had with the bats.
Hi everybody!
I have been working and have made various room variations.
Also, improved the bat sprites to determine whether it is a passive bat, melee bat, or range bat. Talking about this last one, I made more sprites to make its attack animation smoother.
The last things to mention are that I fixed a bug with the doors that a friend of mine saw yesterday. I was like “But that didn’t happen to meeeee” and I think I already solved it. Moreover, the reset is also smoother, and finally, my friend that help me with sprites came back to work and started the slimes.
Hope you likeeee
Hi everyoneeeee,
I have finally finished with the bat enemies. All the enemies are in the game right now; however, they only spawn one time per room. Sorry for that.
The animation part was a headache. I had to change some logic behind the player to properly detect the damage from the melee bat. Now it has two colliders: one on the root that is a trigger and detects enemy damage, and the other one inside the player’s child named “Visual,” which makes the player not move through the walls. This was also added to the creation of the enemies.
In these days, I will focus on creating the new variations for ALLLLLLL the rooms. If I can, and my abilities allow me to, I will also change the player sprites. Btw, during this process, enemies and obstacles could be added :D
My first enemyyyyyyyyyy
Hi everyone, I changed the wall generator (it was also a problem inside
the Dungeon Wall Builder), and now, no matter what happens or what I do,
the room will always be a rectangle :D
The new feature is that I have been working on the bat enemies, and I’m
going to make a total of three different bats. One will be passive but
will follow the player at a slow speed; another will follow the player
more quickly and will deal heart damage; and the last one will attack
from a distance.
I forgot to tell you that the visual part of the hearts
has been added, and they will react when the player receives damage from
falling through the void. By now, there is no death screen jaksjksjakj.
Hope you like the sprites! It’s been very hard, and Unity’s Animator is
known by me as my Achilles’ heel.
Hi everybody!
I have some good and bad news.
Good news: I solved the problem of the void assets spawning in the void. At first, I thought it was a Rule Tile problem, but it turned out to be a code issue in my Dungeon Wall Builder script.
Bad news: There’s a new problem :D
It seems that either the Dungeon Wall Builder or the Rule Tile is making the walls disappear when a void tile is placed next to them.
I’ll be working on fixing that, as well as adding new obstacles, fire, and enemies to make the game more playable.
Hi everybody,
I have been working on making the menu more visually appealing by changing the button panels, adding a title, adding an exit animation, and changing the fonts used for the game. I hope you like it
By now, I have been lazy and have not started with the settings, therefore, the button does not work, so don’t use it :p
I have been making some changes in the way floors and walls behave to add the void. However, the rules are really stressing me out. The void is now looking like a combination between upper walls and side walls. I don’t know how to config the rulessssssss
In the code, I erased some things that were not necessary, such as the corridors in the dungeon manager and similar scripts that were in charge of the dungeon generation
What’s new this version:
Here is a look at how the Itch.io page looks. I changed the banner because I didn’t like the previous one. I also added an exit animation. It is missing the settings and other ideas.
Thrust the process 😉
Hi everybodyyyyyyy
The game now has its own itch.io
By now, there is so much gameplay missing, I will be working on. If you have any ideas or comments, pls tell me :D
I have been working on the Banner for the game (I’m sure I will change it jkajskaj). Also, my friend told me that the colors used for the game were boring and too grey, so I decided to change them. On the other hand, I improved the placement of the doors and the minimap with its corresponding transition
Does anyone know what is happening here? The animation is not working, and I don’t know why. The animation is like frozen.
If someone knows what it could be, tell me pls
Now we have minimappppppppppppppp
I’m not completely in love with the result, I didn’t know how to make the asset look nice to the viewer.
I think an animation in the minimap when crossing a door would be nice.
I also made small changes in the color and size of the decoration to make it more noticeable.
Hi everyone!!!
I improved the transition between the rooms and the animation of each door to be fully open. I also started with the decorations for the walls, but they seem to be veryyyyyyy small JAKSJAJSA
I also improved a very long script I had and divided it into shorter ones to make changes easier and make the code understandable.
Hope you like my journey :D
Finally, I make it workkkkkkk
The dungeon generation is workinngggggg
It took me a little too much time, but I have done it, and I’m very proud of myself. Now I have to continue on this journey :D
This is sad :c
But I don’t care; I hope all of you are fine, and I want to present the game I’m working on with a friend. The game is called Ephemeral, and I would like it to be a Roughlite like The Binding of Isaac or Enter the Gungeon.
By now, I am working on the generation of the dungeon, and it has been very difficult.
Any suggestions you have would be very helpful :D
Hi everyone! This is my first contact with software as KiCad and I hope I do it well 😎. Also, I had a few problems while recording my desktop to measure the time I spend on the project, I don’t know why my browser and KiCad crashes while I’m working and the recordings are lost 🙃. Btw, if someone knows another software different to the Autodesk one, would be nice because I couldn’t download it