I added a better round ending system so you receive the coins which you can use to buy upgrades and you can go back to the garage.
I added a better round ending system so you receive the coins which you can use to buy upgrades and you can go back to the garage.
Fixed a bunch of bugs in game like the light system not working in specific cases, bugs with explosions and more!
Made more guis in canva as well as connecting up the buttons to the game so it actually works when you press play buy, upgrades and you get coins when you win!
added / fixed and made the garage better and started working on some buttons in canva for my game as well as some better guis.
I managed to find a garage asset which I used for the home page menu, I also added a traffic light system for when the game starts, also trying to figure out how to get the game on the web so you can play it!
bot recovery fixes + round system fixed some work in the scene but a bit of it wasn’t saved, so I’ll try to recover it!
Added explosions so cars that don’t park die, and a rounds system so the game keeps on going, I found out about unity’s particle system, but it was hard to make realistic so I used one from the Unity Asset Store.
Fixed the bot logic so now they can park and drive and actually know where the road in front of them is and whether to turn to not fall of or not, I also started working on the rounds system so every round a spot goes and if u don’t park in time u die.
I tired to make the bot better so they don’t just got from point to point and are impossible to beat, but it gets very hard to code it fast, so I’m still tryna figure out how to make it work.
I added the ability for bots to park and I attached the same driving logic to them as the player, so now when a spot is available they will try to drive to the nearest available one.
This session I worked on finishing the parking feature so when the platform spawns you have to compete w/other bots to get a spot - just like real life :) - then I started trying to get the bots to work but it got increasingly more complicated so I stopped and am 3/4 the way finished with the bot logic, as a beginner it was very difficult, and even navigating this graph was a nightmare.
This time I finished the camera system in my car drifting game as well as the assets in blender so the game doesn’t look like a bunch of random parts, the game is essentially about drifting until a parking spot appears and you have to get that spot, so I had some difficulty mapping the rectangular road section onto a circular curve, but it worked in the end.
Today I managed to work on quite a bit, but there were a fair share of issues, first I tried very hard to make my own drifting logic to my car game, so I caved and used one from Unity , then I spend quite a bit of time trying to get the camera to follow the car and I eventually cracked it as you can see in the first picture, it was very complicated, then I worked on the feature to bring you car back if you fall, and next time I think I’m gonna add bots
Early game mechanics I added the first game mechanics in my drifting game I had some drifting logic in but when I changed the map I encountered more issues so I wasted a lot of time on that, instead I decided to work on the map and do drifting logic another day as it can be really complicated, I watched a few tutorials on how to use Unity and I then learnt about the visual graph editor, so I though I should have another go at getting some drifting logic in but I didn’t get very far with it, so I decided to just work on the map, which I had to redo after I clicked some random button and lost everything, now I know to save often!