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Unity drifting parking car game

  • 2 Devlogs
  • 9 Total hours

A game about drifting a car in laps against bots to try and get a parking spot

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4h 14m 6s logged

Today I managed to work on quite a bit, but there were a fair share of issues, first I tried very hard to make my own drifting logic to my car game, so I caved and used one from Unity , then I spend quite a bit of time trying to get the camera to follow the car and I eventually cracked it as you can see in the first picture, it was very complicated, then I worked on the feature to bring you car back if you fall, and next time I think I’m gonna add bots

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4h 26m 22s logged

Early game mechanics I added the first game mechanics in my drifting game I had some drifting logic in but when I changed the map I encountered more issues so I wasted a lot of time on that, instead I decided to work on the map and do drifting logic another day as it can be really complicated, I watched a few tutorials on how to use Unity and I then learnt about the visual graph editor, so I though I should have another go at getting some drifting logic in but I didn’t get very far with it, so I decided to just work on the map, which I had to redo after I clicked some random button and lost everything, now I know to save often!

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