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ctrl_z_assem

@ctrl_z_assem

Joined July 23rd, 2026

  • 22Devlogs
  • 5Projects
  • 1Ships
  • 0Votes
"I am a 14-year-old full-stack developer who wants to learn DevOps, hardware, game development, and honestly, anything else. I just want to build cool things."
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5h 54m 3s logged

hey so i FINALLY GOT VERFIED!!!! and i am sorry i didnt dev log bec i thought am not getting verfied now that i am here what i made i made an actual side menu made lots of cool themes and leanred damn a lot like i didnt chnage a lot like olny add info and sections since i made a great remodel 2 weeks ago i now know pixl art and i use it a lot for other sites so u can expect to use it here but for now i will shipppp itttttttttt!!!!! and also am really proud of it plus i changed its name to zite bec i have z in my tag name so site + z = zite!! also as i grow i will grow it too bye!!

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Reposted by @ctrl_z_assem

52m 32s logged

Thanks for the reviews! They gave a lot of insight on how to improve the OS. So, I have made it such that windows opened near the cursor and added the calc application!
I will start working on improving the journel app too.

I have been wondering if I should add a music player pre loaded with minecraft songs. What do yall think?

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27m 14s logged

tried to restore lvl 4 which i spent a LOT of ime on it but the file format is wrong it says

and then the spikes i made were an area2d butthe code was sprite 2d so i changed it and then i found out it was linked to a wrong script from the start i fixed it
and other bugs and added some code

but i still cant fix the file format :p-67:

so i implemtend the killzone script you see in the photo to the spikes and traps

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2h 17m 1s logged

“Hey! So it was… good but bad. Like, I’m very proud of the game, really. I did a lot of things I wanted to do, but… I missed the game submission by a second. It’s because I was procrastinating for the whole game jam, so yeah, I’m a little sad because I really wanted feedback. But it is what it is

heres the link
https://ctrl-z-assem.itch.io/trust-me-bro”

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4h 8m 3s logged

“So yeah, I locked in yesterday! I added more animations, planned out what the level will look like, and even set up the kill zone, labels, and a lot of confusing GDScript. I’m going to lock in even more right now because I have very little time left before the jam ends. The next update will be the last one, unless I decide to update the game after the jam.”

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21m 1s logged

“Woah, I really forgot how fun coding is! Hey, I’m Assem. I’ve been away for some time now, but I finally came back. I started the basics for a 2D game for the Brackeys Game Jam. I know it isn’t that much, but for me, it’s VERY good (considering I’ve been procrastinating for the whole game jam and decided to start in the last 2 days). But what can I say? It is what it is! I made the tilemap, the character, and wrote some code too! You can expect a lot in these 2 days considering they are all I have left before the submission deadline. Thx and bye!”

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2h 56m 10s logged

Hey i finshed the sturcture and pretty much the basics

i added html ofc i wanted to make lil comments so i added a small.text class in css and i made anthor class for like the footer part toke a while to figure it out and i wanted to make it fixed but thats overkill so i made it static and just deleted the part which made it fixed althogther which also made me make the footer p which was to make the words on both sides and not in one place and added the body for the background color ofc

and in js i made a thing i like that i made it so the yr in the footer updates auto and am planning to learn more of js so i make it dynamic and look cool

its not my first time writing frontend so it wasnt hard but its still cool and i know my skills are barley beggnier

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0s logged

Hey long time no see i havent been working here bec i worked on the other tick tack tread game project anyways i didnt do much but i tried some backend and made a db and tried to use it but idk if its worth it for a simple app but i mean its cool also srry this screen dont have my python files in it and json and jsonb too

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2h 56m 2s logged

Add new scenes and scripts for level 4,

green slime enemy, and spike hazards-

Created goallvl4.tscn and goallvl4.gd for the new goal area in level 4.

  • Added green_slime.tscn to introduce a new enemy type with animations.-

Implemented hayplatform.tscn for a new platform type.

  • Updated killzone.tscn to remove unnecessary connections.

  • Modified platform.tscn to use new texture and adjusted dimensions.

  • Introduced spike.tscn and spike.gd for spike hazards with overlay messages.

  • Adjusted touch_controls.tscn for better button positioning on mobile.- Updated enemyzone.gd to show a “Killed!!!” message upon player death.

  • Refactored gamelvl_3.gd to ensure proper scene transitions.

and btw here my rating when i luanched the game i made in a day when i launched it then but now i made A LOT of upgrades but honstley its mainly bec of feedback

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32m 17s logged

Hey i finally made some patches and most imp thing is i solved the mobile issue at first i will upload it to itch.io try it on my phone and it wont work so i spent 2 days fixing it
and it ofc didnt work so when i was giving up on the phone idea i decided to try it on other phones first

so i tied it on over 5 phones 4 of them worked in the screen ratio bec i also made the window keep not expand and 2 got the controls size right so basiclly it works best with 16:9 ratio which is the avg i think

if u got any tips pls say it and oh yeah my logged time appear to be low because half of my time is in godot not in the code editor

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Reposted by @ctrl_z_assem

1h 20m 22s logged

Hey guys am really proud to say i finally realsed a new version!! (or a sub version) i added a lot of what i og wanted but still i cant figure out how to make a physical clock and am gonna add new lvls

what i added is a proper timer & death and win screens and mobile and more polishing and more details also sorry but the mobile compatiblity is having some issues rn so it may take so time but the desktop one is working!!

and thx for all the comments from the gmtk
i ofc fixed all the phyics bugs even adjusted the players speed and the platforms
learned more gdscript

and rn i will publish the working one but am working on make game menus and more lvls and adding enemies and ofc the main core thing i didnt get to do the moving clock also if u have any tips pls say it

also here the link btw
https://ctrl-z-assem.itch.io/tick-tack-tread

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1h 20m 22s logged

Hey guys am really proud to say i finally realsed a new version!! (or a sub version) i added a lot of what i og wanted but still i cant figure out how to make a physical clock and am gonna add new lvls

what i added is a proper timer & death and win screens and mobile and more polishing and more details also sorry but the mobile compatiblity is having some issues rn so it may take so time but the desktop one is working!!

and thx for all the comments from the gmtk
i ofc fixed all the phyics bugs even adjusted the players speed and the platforms
learned more gdscript

and rn i will publish the working one but am working on make game menus and more lvls and adding enemies and ofc the main core thing i didnt get to do the moving clock also if u have any tips pls say it

also here the link btw
https://ctrl-z-assem.itch.io/tick-tack-tread

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52m 47s logged

Hey i finally figured how to link this project anyways this is a game made for gmtk and i been working and adding lvls in it and fixing bugs and am gonna make it playable for mobile too and even add menus so yeah and i learned A LOT bec its my first game and btw am using godot

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17m 48s logged

revised some code in js bec i acculty try to understand it more and more by writing it i wrote most of it in webstorm not vscode so it didnt get logged but i mangend to get some time in vs code at html at the end

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0s logged

Hey i know i didnt ship but i feel it aint ready and i wanna add more flavor like am learning react so i can use it for this and other projects

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