Tick, Tack, Tread
- 6 Devlogs
- 6 Total hours
its a gmtk 2026 game from the theme count down where a lil alien tries to survive a ticking down clock without falling to the abyss
its a gmtk 2026 game from the theme count down where a lil alien tries to survive a ticking down clock without falling to the abyss
tried to restore lvl 4 which i spent a LOT of ime on it but the file format is wrong it says
and then the spikes i made were an area2d butthe code was sprite 2d so i changed it and then i found out it was linked to a wrong script from the start i fixed it
and other bugs and added some code
but i still cant fix the file format 
so i implemtend the killzone script you see in the photo to the spikes and traps
i tried to debug some errors but its so hard
Add new scenes and scripts for level 4,
green slime enemy, and spike hazards-
Created goallvl4.tscn and goallvl4.gd for the new goal area in level 4.
green_slime.tscn to introduce a new enemy type with animations.-Implemented hayplatform.tscn for a new platform type.
Updated killzone.tscn to remove unnecessary connections.
Modified platform.tscn to use new texture and adjusted dimensions.
Introduced spike.tscn and spike.gd for spike hazards with overlay messages.
Adjusted touch_controls.tscn for better button positioning on mobile.- Updated enemyzone.gd to show a “Killed!!!” message upon player death.
Refactored gamelvl_3.gd to ensure proper scene transitions.
and btw here my rating when i luanched the game i made in a day when i launched it then but now i made A LOT of upgrades but honstley its mainly bec of feedback
Hey i finally made some patches and most imp thing is i solved the mobile issue at first i will upload it to itch.io try it on my phone and it wont work so i spent 2 days fixing it
and it ofc didnt work so when i was giving up on the phone idea i decided to try it on other phones first
so i tied it on over 5 phones 4 of them worked in the screen ratio bec i also made the window keep not expand and 2 got the controls size right so basiclly it works best with 16:9 ratio which is the avg i think
if u got any tips pls say it and oh yeah my logged time appear to be low because half of my time is in godot not in the code editor
Hey guys am really proud to say i finally realsed a new version!! (or a sub version) i added a lot of what i og wanted but still i cant figure out how to make a physical clock and am gonna add new lvls
what i added is a proper timer & death and win screens and mobile and more polishing and more details also sorry but the mobile compatiblity is having some issues rn so it may take so time but the desktop one is working!!
and thx for all the comments from the gmtk
i ofc fixed all the phyics bugs even adjusted the players speed and the platforms
learned more gdscript
and rn i will publish the working one but am working on make game menus and more lvls and adding enemies and ofc the main core thing i didnt get to do the moving clock also if u have any tips pls say it
also here the link btw
https://ctrl-z-assem.itch.io/tick-tack-tread
Hey i finally figured how to link this project anyways this is a game made for gmtk and i been working and adding lvls in it and fixing bugs and am gonna make it playable for mobile too and even add menus so yeah and i learned A LOT bec its my first game and btw am using godot