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Choc0latesauce

@Choc0latesauce

Joined July 6th, 2026

  • 27Devlogs
  • 5Projects
  • 3Ships
  • 34Votes
I like computers creator of PyFi
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58m 21s logged

Here we are! The design stage is now complete! I’ve done the final case touch ups, added some Easter eggs, uploaded the files to GitHub and am now ready to ship! I can’t wait to assemble InstroPad(1) and make the software synth for it! See yall soon! <3

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2h 8m 29s logged

After 2hrs of pulling my hair out the firmware is finally done!! Just gotta bundle everything and it’ll be ready for the GitHub release. I had lots of fun making InstroPad(1) digitally and I can’t wait to build it for real! :engineering_dino:

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1h 4m 2s logged

Finished the final case design and renders! I’m very happy with how it came out! Final step is to make the firmware, though I may make that after the fact if possible as it would be easier. :omay238_hapi:

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1h 51m 8s logged

I’ve now defined all of the dimensions for the PCB and have started on the silkscreen art. I want to make the badge fun to wear and recognisable while also having room to display the sponsors, the front side will be dedicated to this with the back side dedicated to how to actually use the badge. Having lots of fun, the creativity is really flowing lol :art-orpheus:

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2h 42m 15s logged

I have now moved entirely into my own design, it uses the power generated from your phones NFC coil to power and update the E-ink display. As E-ink displays don’t require power to hold an image this negates the need for a battery making the badge much cheaper to produce and infinitely lighter. I’m very happy with my progress so far as this is a completely custom design! Moving onto the PCB design next. :476446456098586635:

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1h 9m 36s logged

Finished the final version of the PCB, moved the diodes so they don’t interfere with the keycaps as well as changing the PCB colour and learning how to make silkscreen art (A picture of Robyn, a link to my github and the Hack Club logo). Time to finish the case and do the final renders next! :work:

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2h 52m 2s logged

After finishing the basic design for the PCB I have moved onto designing the case, this is my first time going solo when using CAD software, so I had to teach myself a lot of the tools. So far, the features of the case are: dual part design allowing for easy disassembly but easy manufacturing, a floating PCB mount that holds the pcb above the base of the case in order to give a springy feel as well as, easy assembly and adjustability for manufacturing tolerances as well as, providing the facilities to under mount components. Finally, I have introduced cutouts for the switches, display, rotary encoder and USB port, allowing the user to actually use InstroPad(1). Moving onto final case and pcb refinements next, looking forward to making this for real! :happi:

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Ship Pending review

This is my first ever proper game, I hope I did Ok!!

Here’s a description:

Ducks Can Fly Too! 🦆

My surreal adventure about ducks and appreciating their ability to fly! - Created for Haven Jumpstart

Game Mechanics / Features:
Flappy bird style flying mechanics
Dynamic animations
Energy system
Energy pickups
Enemies
Traps
Interactable NPCs
Dynamic parallax backgrounds
Dynamic music system

What I Learnt:
Almost everything to do with my project, I learnt from scratch. I had made basic Godot games before but hadn’t gotten past making a basic character script and tile map level. I am pretty experienced with python which helped with coding GD script a little. It was so much fun to learn everything though!

How do I play?
Controls: Space to jump, D to move right, A to move left and E to interact
Play from the releases tab!

General Info:
The game is very short at the moment! Plan to do more though! There is an ending, please keep going even if you find certain parts hard! :3

IN VERY EARLY DEVELOPMENT!

  • 5 devlogs
  • 15h
Try project → See source code →
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5h 24m 31s logged

Finished the PCB design for InstroPad(1), as I’m working with hardware limitations due to the approved parts I had to learn interesting techniques in order to maximize InstroPad(1)’s capabilities, including learning switch matrixing. I’ve made the PCB deliberately too wide as this will assist with mounting using the M3 screw holes in such a way that the position of the PCB can be adjusted to accommodate for manufacturing tolerances. I’ve already started on the case design and can’t wait to share that next! :happi: P.S. The seeduino isn’t set that back now, this is an old screenshot lol.

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4h 32m 28s logged

The first playable build is complete and is up on itch! I’ve added more interact-able npcs, a whole new underground level, more lore, new biomes and fan traps. I started making this game as my haven jumpstart project but am going to continue working on it as there’s still so much more I want to do. (especially polishing it more)

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5h 45m 41s logged

Been hard at work! Improved the levels, added an interactable npc, enemies, energy pickups, easter eggs and more!! I’m having a lot of fun learning as this is my first time actually putting effort into getting to grips with godot :p: . Gone for a surreal mix of photorealistic imagery and pixel art :3-blahaj-spinning:

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Reposted by @Choc0latesauce

3h 27m 22s logged

Almost done with the basics required for the game! Added in new flappy bird style jumping, dynamic camera movement, parallax backgrounds, animations, and energy system and ui, new tile sets, etc etc. I can’t wait to add some actual objectives next! I’m having a lot of fun :yay:

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3h 27m 22s logged

Almost done with the basics required for the game! Added in new flappy bird style jumping, dynamic camera movement, parallax backgrounds, animations, and energy system and ui, new tile sets, etc etc. I can’t wait to add some actual objectives next! I’m having a lot of fun :yay:

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Ship

I want to preface this with the fact that I am so grateful for this community and what it does for getting kids into stem, I wish I knew about hack club earlier! Thank you so much for bothering to read this too reviewers!

This is my first ever mega project, it took a lot of reading, learning, trial and error and many, many hours troubleshooting. But the end result is something I’m genuinely proud of, actually use and want to show to the world! So here’s the description I cooked up:

The Pitch:
Do you like listening to music? - Most likely.
Are you fed up with money hungry billionaires pilfering your wallet in order for you to listen to your tracks in an accessible way? - Most Likely. Do you want to actually OWN your music but not have to faff around with awful UI and/or optical media? - Most Likely…

Then you need PyFi! My Spotify or Apple Music esque mp3 player that allows you to listen to your music and actually own it all while having a sleek and intuitive user and familiar interface and is chocked full of useful features.

The Features:
📱 Intuitive & customisable UI - Anything as long as it’s blue, red, yellow, pink, green, purple or turquoise!
♾️ Infinite upload potential - Upload single song or whole albums in one go, all of which are cataloged by the:
🖼️ PyFi meta ripper™ - Pulls album info, artist info and thumbnails from your tracks in order to organise them automatically.
🔀 Shuffle - Pretty self explanatory, shuffles songs innit…
🔁 Song looper - Loops songs!
🔊 Volume slider - Easy In-App audio control
🎼 Current playlist viewer - Allows you to see upcoming songs and reorder them by dragging them
📌 Pin window - Pin the window ontop of others which goes well with:
🪟 Scalable window - Have as much or as little info as you want, go from a full Spotify like view to a minimal one - more later.
📚 Library view - View your uploaded albums in an easy format and load their tracks or play your custom playlist made using:
💖 The favourite button - Favourite your songs in order to add them to a custom playlist that you can use at any point.
🎵 EQ mode - Wanna change how your music sounds? Choose from 20 custom EQ presets.
💾 Persistence - PyFi makes use of .json files in order to save your settings and media between sessions.
🗄️ External storage support - Allows you to use external storage including USB sticks and NAS servers, saving between disconnects.
🌐 Multi Language support - Almost full translations of both Spanish and Swedish

  • 8 devlogs
  • 23h
  • 14.54x multiplier
  • 339 Stardust
Try project → See source code →
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41m 35s logged

Wait? That wasn’t the final devlog?!?! 😱

I fixed a couple of last minute bugs and worked on multiple ways for you to download and use PyFi!

IT’S ABOUT TO RELEASE OMG I’M SO EXCITED :3-blahaj-spinning:

Don’t really have an image so here’s a blahaj

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3h 45m 19s logged

The final update!!!

So what’s new? I have massively optimised PyFi, speeding up initial launch times and preventing crashes. fully implemented the favourite tracks function so a user can easily make a custom playlist. Which ties into the album viewer, allowing the user to view their uploaded albums, select and play them specifically or play their favourite / all tracks. All of which is saved to a .json file making it persistent between app launches.

I’m very very happy that PyFi is now complete and I’m very excited to see what you guys think!

Known bugs?!? -> A couple of the Ui elements haven’t been translated, this will come in a later update as I pride myself on having actual human translators, but at the same time I’m kinda rushing to get this out lol.

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