Re structured some code and added opcode handling and implemented the first op-codes
Re structured some code and added opcode handling and implemented the first op-codes
Made the Chip8 Struct with all the vm’s properties.
Made a function to initialize the struct and another to load the desired program into memory starting at 0x200 as the spec sheet says
I expanded the ReadMe as requested to add more info.
I also decided to write a big ahh article on how I have self hosted my friends group’s 2-week minecraft phase
Worked a little more on the planting module, adding planters and grow lights
Started the hydroponics module of the station
This is were the player will manage plants for food
Just the hull and some cables, has been a long time since I last used blender so i had to get up to speed again
Started to code movement and was hours trying to make a lens flair shader but couldn’t so that will be put on hold, now I think imma so the space station in blender
I wrote the Initial game and story ide, now to actual development
Finished!
That marks my sprint for today and my new site!
Added giscus github comments to posts
Article page basically finished, now imma finish the header and some extra pages
Bases on GNU NANO, kinda fun
Added this cool ahh effect
Its the card, without fill just moving it some down to the left then some blur
gonna work on the articles now
Improved the post selection card.
A lot of trial an error to make it look right, still much to improve
Set up the main site; Learning to use Hugo
Now I have to finish designing the whole site and articles style (they’re still the default) and that’s that.