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freyacosta080

@freyacosta080

Joined June 30th, 2026

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1h 8m logged

✨ What I worked on today: i thought of adding a splash screen so i did and added game name i removed name from main scene. IAM A BEGINNER SO PLEASE NEED YOUR ADVICE.

Added Splash Screen to the game

Connected Splash Screen with Main Menu scene

Organized scene flow for better game structure

Current Progress:

Splash Screen is now working as the starting point of the game

Main Menu scene is ready for further UI development

Next Tasks:

Add Play Button in Main Menu

Create Player Name Input screen (Hacker Alias)

Add Story Intro / Game narrative screen for cybersecurity theme

Start Round 1 level design

Notes / Issues:

Scene setup is now structured, next focus is UI interactivity and game flow

Need to connect buttons to scene transitions

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1h 0m logged

Day 2 - Main Menu Progress
Today I focused on creating the game’s main menu and giving it a cyberpunk atmosphere. I TRIED MY BEST IF YOU HAVE ANY KIND OF ADVICE PLEASE I’M JUST A BEGINNER. HELP ME
✨ What I worked on today:

Added the cyberpunk city background.

Designed the game’s title: BLACK NOVA.

Created the Start Game button.

Experimented with neon text, glow effects, and UI colors.

Spent time improving the overall look to make it feel more polished and futuristic.

I’m still tweaking the UI because I want the first screen players see to leave a strong impression. Small details like fonts, lighting, and button styling make a huge difference.
Tomorrow’s goal:

Finish the complete main menu.

Add Settings and Exit buttons.

Add hover animations and menu sound effects.

Make the menu feel more alive.

Every day I’m learning something new in Unity, and it’s exciting to see the project slowly come together. 🚀

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32m 24s logged

Black Nova - Day 1

Today I set up the development environment for Black Nova. I installed Unity, connected Visual Studio Code, configured GitHub for version control, and integrated Hackatime to track my development progress.

Completed

  • Unity project created
  • VS Code linked with Unity
  • GitHub repository created
  • Hackatime configured
  • Initial project structure ready

Next Steps

  • Create player movement
  • Design the first playable scene
  • Start implementing core gameplay mechanics
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