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elnix

@elnix

Joined June 1st, 2026

  • 18Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
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4h 27m 34s logged

Implemented a complete category system

I worked on the PR a friend of mine has submitted. It was originally ultra buggy and it crashed. I improved the Ui and the dialogs as well as corrected the crashes.

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2h 35m 26s logged

Implemented ktlint and formatted whole codebase

I spend a lot of time actually getting ktlint to work and once it was working, I had to format alot of things myself because it was not auto-fixable by ktlint.

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3h 54m 35s logged

New minor release: 4.1.2

So I just published some little work I did, and the reason why is that I successfully find, after many failed attemps over the months) to hide the status bar , when the app is in fullscreen and that you open a modal bottom sheet. This was android’s default behavior to alway show them and that was ugly.

Also, I did some pretty heavy work implementing ktlint into the app and running the checks and formatting. I had lots of non auto-resolvable issues that I had to solve by hand, like renaming files etc…

Finally, I added a CI pipeline that runs a a lint check build and unit test for each commits in order to check the app’s sanity.

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2h 59m 48s logged

Fixing the animation with the current offset in the main screen

It’s been a while now that there was a subtle bizzare bug with this animated offset, and all of this was caused by a states mishandling and disalignment. I fixed that after stuggling for 2 hours debugging :pain-harold-hd:
Here’s the final code result:
And sadly I can’t manage to share videos , so here’s a picture of what happens under the hoods

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7h 18m 40s logged

Working on new update: 4.1.1

I was finishing and polishing everything for the nest minor version,
noethign really huge in this one, but a clear improvement of all the
UI, dialogs, and performance.

Here’s the new changelog for the 4.1.1:

4.1.1 (Labyrinth)
2026-08-29

[NEW]

  • Dragon Launcher WIKI! Check on GitHub
  • Can customize angle a which points are snapped (defaults to 15°)
  • Complete UI refactor and old dialogs refresh

[IMPROVED]

  • Revrote global navigation system to a viewmodel for performance and
    stability improvements
  • Transformed several dialogs and pickers to modal sheets

[FIXED]

  • Global UI tweaks
  • New navigation animations
  • Correctly clears search query
  • Corrected floating apps not openning
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7h 57m 39s logged

#Started working on global app optimizations.
Lots of ppl told me some part of the app lags, so I started yb duty to optimize it as much as possible. Right now, I was putting each state items to viewmodels, in order to avoid reading disk the most, and also survive configuration changes.

Also I did a pretty cool update on the color picker tab

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5h 1m 18s logged

Continued to work on ths compose lock library

I’m using an external lib to provide the lock screens to Dragon launcher, and I improved it a lot!!!
Basically, I rewrote the whole pin code thing, and then also the patter lock, because the used code was a bit old.

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8h 4m 11s logged

Working on the Lock Screen UI since Yesterday!!

I was trying to improve the pin lockscreen of my app, but I ended up trying to reproduce as closely as possible the Google Pixel lock screen, as I really like it alot!
In the end, I’m pretty proud of the result, even though it ain’t finished yet, but I’m quite close!!!

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329h 31m 3s logged

Backup of previous hours from macondo.

This devlog is not meant to log hours, I’m just migrating the project from macondo (even finished) to this one. since I link the same hackatimep project, there are a coupla more hours than allowed lol

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Ship

I build an Android app, built to help protect your daily privacy, by helping you managing a bunch of akes identities, that you’ll give in all the different shops you go.

For example, when tou go to a grocecy store and you want a loyalty card, you can create a brand new fake identity and give the infos to the vendor! THis way you’re not forced to expose private info, such as you name, adress or more, and you have the infos you gave stored to the app.

The app is build by 🤎 for Android, and completely free and open-source, with my previous knowledge from Dragon-Launcher (which isn’t btw abandonned, just paused lol)

  • 9 devlogs
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  • 213 Stardust
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19m 1s logged

Applied fixes from Android studio to reduce apk size and optimize. It all went to a dark commit I don’t want to know about 🤣

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35m 49s logged

First version release! I did a clean job, the app is not perfect but its working, and I’ll ask my friends to test it out to give me a feedback!

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3h 22m 26s logged

Improved alot the edit screen and global hebavior. As this is another app I made, with lots of reused components, I’m thinking of making a lib with all my custom components so that I can share them across projects. Also, I think the app is ready for a first release, as it works, no thing more, nothing less. its not super pretty but it works, and I’m proud of it. I leanred the ROOM database system (which btw is super clean and cool, I think i’ll migrate my other app to that, at least partially)

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4h 18m 1s logged

Working on edit screen UI, I started by making all componants using standart blocks. Now, I’m fine tuning each of them to have a clean UI.

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53m 49s logged

feat: add very basic editor and a placeholer when no identities are selected. Actually I’m really proud of the hilarious arrows

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1h 27m 48s logged

fix: corrected multiple things across the project, the app compiles and displays stuff correctly

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1h 40m 44s logged

Finally the code compiles, the first version is close, I simply need to. well build the ui. Actually I only have the core building blocks for everything, I’ll need to make a identities editor etc.. but making editors is actually what I like the most so it will be cool to code!

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1h 15m 56s logged

Deleting old unused libraries before I can start to make the UI. Basically, since I copied my other app, I have to delete all the stuff I con’t need (the points and nests stuff, etc…)

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1h 9m 19s logged

First commit incomming! I am recycling Dragon-Launcher’s code to build the first version of Aura, my future app. I have all the ideas in mind and therefore will build fast ig

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