You are browsing as a guest. Sign up (or log in) to start making projects!

Serra00

@Serra00

Joined June 1st, 2026

  • 6Devlogs
  • 7Projects
  • 1Ships
  • 15Votes
Open comments for this post

10h 42m 42s logged

Project: Core — Devlog #2
(The game finally remembers things.)
Since the last devlog, I’ve been focusing less on adding random features and more on building the systems that will actually make the game playable in the long run.

What’s New:

-Saving & Loading
One of the biggest additions is a proper save system.
The game now saves:
Player position
Player rotation
Inventory/resources
Machines
Closing the game no longer means starting from scratch, which is a huge step towards making the game feel like an actual factory game.

Main Menu & Game Flow

Added:
Splah Screen (unity provides it)
Main Menu
New Game
Continue (loads your save)
Quit button
The inventory system has been reworked and is now integrated with the save system.
Resources are properly stored and restored when loading a save, making progression persistent.
Mining Drill Improvements
The drill animation has been completely redone, and the models aswell:
Lowers into the ground.
Starts spinning after reaching the surface.
Continues drilling while slowly pushing deeper into the ground. (there is also another drill that is limited and another one ilimited)
It’s a small detail, but it makes the machine feel much more believable.
#General Improvements:
Lots of bug fixes. ( now there is only like 14 of them)
Cleaner project structure.
Better organization of scripts and gameobjects.
More preparation for future automation systems.
#Current Progress
Current gameplay looks something like this:
Collect resources, Build machines,Save your progress,Continue expanding your factory
The gameplay loop is slowly starting to feel complete, although there’s still a lot to add.

What’s Next?
turning this from a collection of systems into an actual game.
Planned features include:
-Resource deposits
-Power generation ( YES NUCLEAR REACTORS TOO 🔥)
-Factory progression
-Better UI ( at least try)
-Objectives, quotas and tutorial.
-More machines

  • ai workers (bots maybe not ai since i dont want it to be cpu consuming)
    -Multiplayer (later in development)

Current Challenges

The biggest challenge isn’t adding features anymore.
It’s making all the different systems work together without breaking everything else.
Every new feature somehow manages to create two new bugs, which is basically what i am programmed to do atp

Overall, I’m really happy with the progress.

0
0
1
Ship Changes requested

I made an AI bot that can do various tasks. It was hard to make the player see the other players, since the server was offline and for some reason mineflayer refused to read namelists and locations when server is off. I had fun playing with it for some time, until my game crashed and my save file got corrupted somehow, but it is fun to play with it, especially with friends because you literally have an ai to mine and do the most boring and time consuming tasks.

  • 3 devlogs
  • 8h
Try project → See source code →
Open comments for this post

3h 12m 16s logged

I made the bot and it works, i tried finishing it ASAP so i could then lock in for my main project, a game, but it still works really well. it can mine, battle with mobs, follow and other stuff, since it is controlled by an ai and can be made to do something.

0
0
3
Open comments for this post

9h 45m 32s logged

Nuclear Factory ChaosDevlog #1

(The first devlog that actually counts)
I chose to make this game on unity.
What I’ve Done So Far:
Player Systems:
FPS Movement
Frst Person Camera
Sprinting
Footstep Sounds (running only because of bug)
Pause Menu (ESC)
Head Bob System (this was a huge pain)
Crosshair
Interaction:
Interaction System (E)
Center Raycast System (or whatever the name of this might be)
Resources:
Collectable Ores
Ore Spawner
Inventory Manager
Inventory UI (simple and ugly for now)
Building System:
Build Mode (B)
Building Rotation (R)
Scroll Wheel Building Selection ( only until i make a UI for it)
Ghost Buildings
Grid Placement System
Build Costs
Automation:
First Mining Drill
Automatic Resource Production
The player now has a fully functional FPS controller, which is a bit buggy rn but works.
Building is the most interactive and important part of the project so far, i made building simple while still feeling satisfying to do it.
Resources are now required to construct buildings, creating the first real gameplay loop and there is also a mining drill so we can start automating the process.
Current Issues & Bugs
Like every Unity project, there are a few problems that still need to be solved.

This is way harder than i thought and making a game even if its simple is very time consuming and hard, needing to fix bugs every minute.

Overall, I think the project is progressing well, and the core gameplay loop is finally starting to come together.

(yes thats a house dont mind the quality, currently it doesnt snap well to other parts)

0
0
1
Open comments for this post

3h 16m 54s logged

I am starting to hate this dumb bot, but oh well, ill try using my mc license for the bot so i can make the server online to see if the bot sees players… i think ill need to buy a new minecraft tho not sure 😭, i tried adding like 4 fallbacks to see if it would follow something, but it only detected itself and decided to follow itself, great idea, yep thats it, at least it says hi very efficiently and fast

0
0
1
Open comments for this post

1h 38m 40s logged

I made the bot itself, instaleld the dependencies, like mineflayer and dotenv, tried running it, had problems with the node version so i needed to install a new version and then it ran! It still doesnt work much, just spawns and says the message that i programmed it to say (i was bored dont judge 😭) lol, oh also it has a weird bug that it crashes whenever it gets damage

0
0
2
Open comments for this post

52m 8s logged

Made a scene to set up building and character movement, I used a package for the Person Controller since it works very well, made some adjustements to it tho since it had a few bugs and unnecesary stuff.

0
0
2

Followers

Loading…