Nuclear Factory ChaosDevlog #1
(The first devlog that actually counts)
I chose to make this game on unity.
What I’ve Done So Far:
Player Systems:
FPS Movement
Frst Person Camera
Sprinting
Footstep Sounds (running only because of bug)
Pause Menu (ESC)
Head Bob System (this was a huge pain)
Crosshair
Interaction:
Interaction System (E)
Center Raycast System (or whatever the name of this might be)
Resources:
Collectable Ores
Ore Spawner
Inventory Manager
Inventory UI (simple and ugly for now)
Building System:
Build Mode (B)
Building Rotation (R)
Scroll Wheel Building Selection ( only until i make a UI for it)
Ghost Buildings
Grid Placement System
Build Costs
Automation:
First Mining Drill
Automatic Resource Production
The player now has a fully functional FPS controller, which is a bit buggy rn but works.
Building is the most interactive and important part of the project so far, i made building simple while still feeling satisfying to do it.
Resources are now required to construct buildings, creating the first real gameplay loop and there is also a mining drill so we can start automating the process.
Current Issues & Bugs
Like every Unity project, there are a few problems that still need to be solved.
This is way harder than i thought and making a game even if its simple is very time consuming and hard, needing to fix bugs every minute.
Overall, I think the project is progressing well, and the core gameplay loop is finally starting to come together.
(yes thats a house dont mind the quality, currently it doesnt snap well to other parts)
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.