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9h 41m 6s logged

Project: Core — Devlog #3
(the “nothing works but also everything works” update)
so heres whats happened since devlog 2:
-Smelter :finally got a smelter working. You put resources in, it processes them, you get a different resource out. its on a timer and integrates with conveyors so you can actually start automating production chains now, the product doesnt really exist yet tho so… took way longer than it shouldve to make something that just… melts stuff too .
-Ore Deposits & Regeneration minerals are no longer infinite free real estate. ore deposits now have a set amount and the drill actually depletes them. BUT they regenerate over time so the factory doesnt just die. also made an ore spawner that respawns ores when they get collected so the map doesnt end up empty ( dont have a map yet tho 😭 )
-Inventory Rework (pain) this was the big one. went through like 3 different versions of the inventory system. right now it has: items (ItemSO), Slot UI with drag and dropHotbar (keys 1-9), Toggle with TAB key . honestly the drag and drop is still a bit buggy but it works. the old inventory manager is still there in the background because the save system depends on it and im not touching that yet (maybe never i might just hide the ugly UI and update the old inventory items with the old one)
Bug Fixes (the usual): drills spawning in the air instead of on the ground (TRIED fixing but didnt work), storage containers being clickable from across the map (added distance check), ghost buildings having memory leaks from duplicate materials (cached them). its actually starting to feel like a factory game tho :D

current issues:

inventory drag is 50/50 on whether it decides to cooperate (Gamble 🤑)
still two inventory systems coexisting which is terrifying ( inventoryfobia)
building snap is still mid ( to be generous)

whats next:

-conveyors actually moving items visually.
-power system (nuclear reactors incoming someday)
-proper build UI instead of scroll wheel
-getting the inventory to stop being a crying baby.
this project is eating me alive daily. every time i fix one thing two more break. but the gameplay loop is actually loopable now so thats something :D

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