Devlog 5
What was added?:
- User tkinter file page to create a way to export all of the data cleanly
- Seperated the diffrent features like height map, water level and used zipfile to combine all of the exported data into one clean file manager.
-Issues:
- A weird issue where the file manager would pop up so you could choose to save the file but it would be transparent and whenever you click on it you click through it, it remained even after closing the program and the only way to fix it was to restart the computer. It turns out the line root = tk.Tk(); root.withdraw() was forcing it to be the prioratized window but the background process also assumed it was the prioritzed window and so it just hang out waiting for the code to update it.
- When importing the textures into other software all of the textures would be made for a diffrent sized mesh, fixed this by setting them a constant scale defined by the resoulation of the image, this will also come in handy later.
Next time on Open PLG
- Advanced simlation ooh, being able to simulate stuff like river errosion and snow maps as accuratly as possible, defintly not just doing this as an excuse to practice my simulation rendering skills.
- Adding a resolution control and the ability to control the resolution of the exported data, probably also a rendering setup so it doesn’t crash when run