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2h 14m 4s logged

Devlog 3

What was added?:

  • Make like a sky blue gradient background to make it look better
  • Added a very basic Thermal Erosion Simulation, more for looks than anything
  • Weathering slider to control the weathering and color
  • Modified the earth color to make it look better
  • Setup the official git hub page

Issues:

  • Significant frame drops when I turn the weathering to its heighest setting, fixed it by vectorizing the smoothing operation therefore eliminating the need for the loops I had before.
  • Water shader wasn’t reflected properly, fixed this by creating a specific material for the water and manually adjusted them

Next time on Open PLG:

  • Being able to export the height maps and 3d models
  • Biome texturing based on larger array of values
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