You are browsing as a guest. Sign up (or log in) to start making projects!

Open Aero

  • 7 Devlogs
  • 40 Total hours

A simple, open source, user friendly aero dynamics simulator. Plenty of projects on Stardance involve spaceships and stuff so what about a simulator that can simulate it realistically. A simple, open source, user friendly aero dynamics simulator.

Open comments for this post

5h 50m logged

It’s works. I am so unbelievably surprised that it works, yes it might be like 5 frames a second but it works. There’s not much to say in this dev logs other than the fact that I am literally jumping with joy. Not even kidding just I was about to sit down and write this develop about how nothing was working, I tried one fix and it works. To many of you python fanatics this might not seem like a big achievement but to me this is one of my biggest coding accomplishments ever. I am more energetic then ever to finish this project.

0
0
6
Open comments for this post

5h 30m logged

I’m improving, soon I will be able to calculate and visualize the aerodynamics of a… sphere. Yeah its not the most interesting dev log ever, I’m working on turn the calculations into visual representations, this involves particle collisions and making the engine more efficient. The main issues are around the collisions, there’s a surprising lack of errors rather its just the ‘air’ particles fazing through the mech. No interesting photos this time, more updates to come soon.

0
0
4
Open comments for this post

7h 56m logged

I’m not narcissistic I just think I’m the best coder to have ever existed on earth, I’ve been able to make my own 3d engine and all I’ve had to do is use somebody else’s library with somebody else’s example code with a lot of tutorials and a huge amount of errors most of which were a result of misspellings. So far the 3d viewers works, it doesn’t do anything yet but the basics are there, I’ve rewritten all of my code from the ground up so I haven’t started on the complex math’s stuff (not exited for that), progress is coming along slowly but shortly

0
0
2
Open comments for this post

4h 34m logged

I hit an absolute gold mine. So my code so far has been based on a ui library for python, which is fine for two and graph plotting but lingering in the back of my mind has been this fear of how I’m going to actually set up the 3d simulation part of my software, kind of important for a 3d aerodynamics simulator. That’s when I came across pyvista, which is a library made for my exact purpose, it means I have to remake most of my code, which I already knew I would need to do, but I’m so exited to see stuff start working, I’m still far of actually finishing the 3d ‘engine’ but I feel more motivated then ever

0
0
1
Open comments for this post

5h 30m 11s logged

Can’t say I’m surprised, if you want to make a complex aerodynamics software your bound to crash it a couple of times. Fixing errors is boring so I’ve moved onto making the 3d part of the software, I’m sure there’s a simple reason behind the crash but I don’t know what it is yet so time to go back to code cut to intense coding montage

0
0
3
Open comments for this post

6h 0m logged

I’m not a big UI connoisseur and not very original so I used the same UI library as from Open Wall because I know how to use it, don’t worry I’ll change it in the future. And for all those waiting I’ve revolutionized aerodynamic simulation, I can calculate and simulate the aerodynamics of a… circle. Yeah, not the most exiting, but I’m pretty sure that part of it is working. I couldn’t get the drag force telemetry graph working properly, but that’s not a huge deal right now, but also found some distortion on the simulation. Its a problem with my graph ability more then my simulation ability, as much as it may surprised you all I’m not the best coder of all time, but for now I’m happy with how its working and I’m going to try start making it 3d next time.

0
0
5
Open comments for this post

4h 35m 36s logged

New Beginnings: After the completion and submission of my last project (and alot of sleep) I have begun my new project. This time I wanted to test my abilities so I’m making an easy to use aero sim. My plan for uni is engineering aerodynamics so I’m taking this chance to learn as much about it as possible by designing my own, I have seen plenty of cool cad designs on Stardance that could be tested in one. I’m going to try take this project a lot slower and just get it right. Today I finally applied physics equations outside of school, I used the equation for drag, (F_d = 1/2pv^2 * C_d *A). My plan is to at first just create a simple 2d simulator, nothing complex just so I can test the basic functions.

0
0
3

Delete project?

Are you sure you want to permanently delete this project? This action cannot be undone.

All devlogs, followers, and associated data will be removed.

Followers

Loading…