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Pixeleyesd

@Pixeleyesd

Joined June 20th, 2026

  • 36Devlogs
  • 11Projects
  • 10Ships
  • 76Votes
A person who does gaming stuff
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1h 34m 54s logged

I started this before stardance, without this repo or name, so my time wasn’t recorded :(. ill still devlog this tho. I recently added video streaming for the windows where using draw commands is not applicable. This is still in no means a fully working product yet, as I still need to assemble everything after the geometry has been drawn/video has been streamed. I also attempted to start

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1h 37m 38s logged

I put everything together, making a menu and sub menus, following the flowchart.I then implemented the OLED display for a better viewing experience. Next step is to implement the SD Card reader, so the lists and consoles chosen in config stay remembered in persistent storage

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1h 39m 28s logged

I fixed up all of the small weird quirks that I was aware of, and the steam login, game viewing etc is all working consistently. I’m ready to ship now :)

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Ship

My WebOS 2 version of PixelOS now includes:

ALL NEW FEATURES:
DOS Emulator, DOS to your heart's content!
Terminal app, written in python, some cool easter eggs there!
and HALF LIFE, FULLY PLAYABLE IN BROWSER :) (I iframed an existing project, just to be clear)

Old Features:
DOOM,
Notepad,
Contacts,
Weather

  • 3 devlogs
  • 3h
  • 6.58x multiplier
  • WebOS 2
Try project → See source code →
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1h 44m 40s logged

I iframed in the half life browser project into my webOS, so now you can play half-life in browser, IN PIXEL OS NO LESS. YAYAYYY ——————————————————I finished my terminal python script, with commands like cat, ls, lsusb, etc. I refuse to admit the amount of time I spent on this wildly inefficient and buggy code, but here we are. It has a few easter eggs (try “ls -a” and try “ls /HomeworkFolder/”) and I’m READY TO SHIPPP :)

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30m 37s logged

This project got denied so many times for bogus reasons, and now I’m forced to devlog to resubmit apparently. THEY TOLD ME I NEEDED SOURCE CODE IN MY REPO, WHEN I LITERALLY HAVE SOURCE CODE IN MY REPO. ITS THE FRICKIN BASH SCRIPT.

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1h 0m 28s logged

I made a web app that allows you to view your steam library in a nicer way. I’m currently trying to get the other view modes to work, as well as the search for each game. When you click on a game it opens in full, and you are able to run the game from the website (if it is installed). Written mostly in javascript.

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54m 26s logged

I’ve added a DOS emulator, and a “terminal” which is really incomplete (which is really just a python script, using pyodide) there is a known bug where once you open doom or the DOS emulator the terminal won’t let you attach to it. I’m trying to fix that now.

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2h 26m 18s logged

I have already assembled my circuit. To begin with, I made a simple test code to run on the LCD. I then made the random function correlate to a list of games I made. Next, I integrated my game randomisation and my menu to randomise in specific categories. The current categories are: Xbox, Playstation, Nintendo and PC. I didn’t come across too many errors, as I was just combining code. An issue I did come across however, was mismatched list names, which was an easy fix (renaming case 0: chosenGame = String(xboxgames[index]); break; To case 0: chosenGame = String(xboxGames[index]); break;, notice the capital G.) After this, I made a menu and game randomisation work together to make a full version of my flowchart below. I will now make it use the SD card for the lists, and a webserver to send updated versions of the lists. (oh yeah I also added a rotary encoder to the circuit)

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5h 56m 14s logged

I’m making a cool 2D platformer in Godot. I made a cool 3d title screen and placeholder buttons (the 3d assembly is what took so long lol). the player is in progress, and we are making tiles with kenney.nl assets (absolute GOAT btw)

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