I didn’t track any of my time, but here is the new progress :)
I made a new case, with screws securing basically everything together. I have physically built this, and I am now printing the finalised project.
I didn’t track any of my time, but here is the new progress :)
I made a new case, with screws securing basically everything together. I have physically built this, and I am now printing the finalised project.
I made the sides big also theyre on a different layer cuz my laptop slowed down a bunch when i started editing the tiles on the main platform layer cuz there were so many tiles.
Im tryna make an end to the game where if you touch this hitbox it counts as winning but im bad at coding and idk why it isnt working :/
I made my slack bot! :) (it was suprisingly easy 😭 )
I made more platforms on the horizontal axis, ready to do some vertical ones now :).
I finished my readme.md complete with images, and I am making the release.
I finished up my game randomiser, and I’m approaching 1k lines of code cuz im js that bad at coding guys T-T.
I started this before stardance, without this repo or name, so my time wasn’t recorded :(. ill still devlog this tho. I recently added video streaming for the windows where using draw commands is not applicable. This is still in no means a fully working product yet, as I still need to assemble everything after the geometry has been drawn/video has been streamed. I also attempted to start
I put everything together, making a menu and sub menus, following the flowchart.I then implemented the OLED display for a better viewing experience. Next step is to implement the SD Card reader, so the lists and consoles chosen in config stay remembered in persistent storage
I fixed up all of the small weird quirks that I was aware of, and the steam login, game viewing etc is all working consistently. I’m ready to ship now :)
I iframed in the half life browser project into my webOS, so now you can play half-life in browser, IN PIXEL OS NO LESS. YAYAYYY ——————————————————I finished my terminal python script, with commands like cat, ls, lsusb, etc. I refuse to admit the amount of time I spent on this wildly inefficient and buggy code, but here we are. It has a few easter eggs (try “ls -a” and try “ls /HomeworkFolder/”) and I’m READY TO SHIPPP :)
I made the other layouts actually work, as well as the search function.
This project got denied so many times for bogus reasons, and now I’m forced to devlog to resubmit apparently. THEY TOLD ME I NEEDED SOURCE CODE IN MY REPO, WHEN I LITERALLY HAVE SOURCE CODE IN MY REPO. ITS THE FRICKIN BASH SCRIPT.
I made a web app that allows you to view your steam library in a nicer way. I’m currently trying to get the other view modes to work, as well as the search for each game. When you click on a game it opens in full, and you are able to run the game from the website (if it is installed). Written mostly in javascript.
I fixed terminal and DOS Emulator breaking keyboard attachment.
I’ve added a DOS emulator, and a “terminal” which is really incomplete (which is really just a python script, using pyodide) there is a known bug where once you open doom or the DOS emulator the terminal won’t let you attach to it. I’m trying to fix that now.