Ok, i have completed all the requirements. I’ll do the design stuff later.
I’m making the first ship now.
The project is going good. I am planning to ship the version 1 without the info in there, cause i just came to know that the first ship won’t be rated. So, i’ll just have the requirements completed and the project will be get its first ship right away.
I have added 7 circles here, what could be the plan for the design? can you guess?
Edit: I just left claude and i’m tryna do it alone.
I have made a new plan and design for the website.
I am also trying to learn HTML, CSS and JS while building this project that’s why its taking too long. i am learning the thing first before i implement it in the codes. Claude is helping me in the learning part, but i swear i didn’t used it to generate a single line of code. It is just instructing me on what to do next.
I will not reveal the plan right now. Try to guess it
Here’s a screenshot.
TheKB Devlog - #1
Just started off with learning some HTML and CSS for the first time. I am planning to include soo many stuff about me in this personal website.
I don’t really have any design ideas right now, please give me some ideas for how can i make the website look more impressive and crazy.
This i the first look btw.
Last devlog
I have fixed all the issues that were pointed out in the first ship. I have tried my best to write most of the code by myself and only 1 sprite is ai generated cause i couldn’t find that anywhere. But still its less than 30% AI.
🌊 Marine Odyssey — It’s Finished!
Marine Odyssey Devlog - #10
Update - I have added the Home scene, it deisplays the running game scene in background (without submarine). I have added some more sprites and most importantly, Audio and BGM. I added two types of controller mode also, Cursor and WASD.
Next up, im making the health boost and and some more collectable stuff. Then,
Ship it!
I added a bunch of sprites for: Background, starfish, sea mines, corals, submarine. Also, improved a lot of game play features.
But still, the homw scene remains untouched till now. I’ll start working for that also.
For now, please suggest me any ui improvements needed.
(i have used ai to generate bg and coral sprites)
Marine Odyssey - Devlog #8
Today, I :
Added bg sprite.
Added shark sprite.
Improved the game play.
Fixed some code.
Upgraded damage system.
Marine Odyssey - Devlog #7
I almost forgot to devlog for some days.
Here’s what is have done:
Completed Titan hand.
Completed Starfish.
Completed Seamines.
Completed sharks.
Some game ui.
No Sprites till now, No home scene, no audio.
Upgrade Devlog - #3
Just completed the game, upgraded the ui, selection of ships and a new gamemode.
i will not add anything to this game anymore. This game is complete for me.
This is the End!
Upgrading Devlog -#2
I added nebula that will come and try to block your vision. Also, i added blackhole but its not fully developed yet. You can see this perfectly timed image of the game that will show all of the upgrades
Upgrading devlog - #1
I just woke up and decided to upgrade the game and add an endless mode also. I will work on more upgrades like - mutiple ships, game control etc.
This is what has been completed till now:
Endless bg.
Ship movement by WASD.
Asteroids.
After first ship devlog - #4
I have successfully fixed all of the issues pointed out in the feedback. Here’s what i did:
Implemented the core gravity slingshot mechanic.
Added procedural planet generation and difficulty levels.
Improved ship launch controls and aiming.
Made the trajectory prediction smoother and more accurate.
Fixed multiple gameplay bugs (launch, collisions, UI, camera).
Added pause menu, settings, win and lose screens.
Improved audio system with sound effects and music controls.
Balanced gravity strength and gameplay difficulty.
Refined ship movement and collision handling.
Fixed camera positioning and gameplay visibility issues.
Optimized the game for WebGL and browser compatibility.
Resolved UI scaling and resolution problems based on testing feedback.
Added overall polish and prepared the game for release.
Special thanks to @PAPER_01 for following this journey and encouraging me.
After ship devlog - #3
Just fixed the win/lose panels.
I’ll add WebGL very soon.
After ship devlog - #2
I’ve just fixed 40% of the issues ya’ll pointed in the first ship and tried my best to work on your feedbacks.