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Kartik_B

@Kartik_B

Joined June 18th, 2026

  • 30Devlogs
  • 3Projects
  • 5Ships
  • 61Votes
Teen at Work
Ship Pending review

The-KB i my personal website under the mission personal site.
This site is based on space theme.
This is my first ship. I will add the designs and some more info later as i go.
Right now it has 7 circle (they’re supposed to be planets actually)

Try project → See source code →
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1h 20m 3s logged

Ok, i have completed all the requirements. I’ll do the design stuff later.
I’m making the first ship now.

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2h 5m 49s logged

The project is going good. I am planning to ship the version 1 without the info in there, cause i just came to know that the first ship won’t be rated. So, i’ll just have the requirements completed and the project will be get its first ship right away.
I have added 7 circles here, what could be the plan for the design? can you guess?
Edit: I just left claude and i’m tryna do it alone.

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2h 46m 56s logged

I have made a new plan and design for the website.
I am also trying to learn HTML, CSS and JS while building this project that’s why its taking too long. i am learning the thing first before i implement it in the codes. Claude is helping me in the learning part, but i swear i didn’t used it to generate a single line of code. It is just instructing me on what to do next.
I will not reveal the plan right now. Try to guess it
Here’s a screenshot.

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1h 4m 8s logged

TheKB Devlog - #1

Just started off with learning some HTML and CSS for the first time. I am planning to include soo many stuff about me in this personal website.
I don’t really have any design ideas right now, please give me some ideas for how can i make the website look more impressive and crazy.
This i the first look btw.

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2h 5m 14s logged

Last devlog

I have fixed all the issues that were pointed out in the first ship. I have tried my best to write most of the code by myself and only 1 sprite is ai generated cause i couldn’t find that anywhere. But still its less than 30% AI.

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Ship

This is Marine Odyssey
Ans underwater submarine game where you have to survive as long as you can. There can be Sharks, Titan, Starfish and Sea mines.
The danger will increase with time. You have two controller modes, Cursor mode and WASD/arrow.
You can also luckily pick a health boost.
Beware, the Titan is really mad at you.

  • 11 devlogs
  • 28h
  • 7.94x multiplier
  • 218 Stardust
Try project → See source code →
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5h 10m 28s logged

Marine Odyssey Devlog - #10

Update - I have added the Home scene, it deisplays the running game scene in background (without submarine). I have added some more sprites and most importantly, Audio and BGM. I added two types of controller mode also, Cursor and WASD.

Next up, im making the health boost and and some more collectable stuff. Then,
Ship it!

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3h 9m 59s logged

I added a bunch of sprites for: Background, starfish, sea mines, corals, submarine. Also, improved a lot of game play features.
But still, the homw scene remains untouched till now. I’ll start working for that also.
For now, please suggest me any ui improvements needed.
(i have used ai to generate bg and coral sprites)

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1h 50m 18s logged

Marine Odyssey - Devlog #8

Today, I :
Added bg sprite.
Added shark sprite.
Improved the game play.
Fixed some code.
Upgraded damage system.

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6h 6m 5s logged

Marine Odyssey - Devlog #7
I almost forgot to devlog for some days.
Here’s what is have done:
Completed Titan hand.
Completed Starfish.
Completed Seamines.
Completed sharks.
Some game ui.
No Sprites till now, No home scene, no audio.

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Ship

Cosmo Sling is a 2D space arcade game where players pilot a spacecraft through hazardous space, dodging asteroids, black holes, and other cosmic dangers. This submission includes both Campaign and Endless modes, multiple selectable ships, polished UI, dynamic backgrounds, and improved gameplay and visual effects.

  • 3 devlogs
  • 8h
  • 2.26x multiplier
  • 18 Stardust
Try project → See source code →
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2h 32m 47s logged

Upgrade Devlog - #3

Just completed the game, upgraded the ui, selection of ships and a new gamemode.
i will not add anything to this game anymore. This game is complete for me.
This is the End!

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3h 0m 13s logged

Upgrading Devlog -#2

I added nebula that will come and try to block your vision. Also, i added blackhole but its not fully developed yet. You can see this perfectly timed image of the game that will show all of the upgrades

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2h 17m 5s logged

Upgrading devlog - #1

I just woke up and decided to upgrade the game and add an endless mode also. I will work on more upgrades like - mutiple ships, game control etc.

This is what has been completed till now:
Endless bg.
Ship movement by WASD.
Asteroids.

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Ship

Cosmo Sling is a 2D physics-based space puzzle game where players launch a spaceship from Earth and use the gravitational pull of randomly generated planets to reach the destination. Throughout development, the project has evolved from a simple gravity prototype into a polished game with procedural level generation, multiple difficulty modes, accurate trajectory prediction, dynamic gravity physics, sound effects, UI menus (main menu, settings, pause, win/lose screens), camera improvements, and WebGL support. Continuous feedback and playtesting have led to numerous gameplay balancing, bug fixes, UI refinements, performance improvements, and overall polish, bringing the game close to its final release version.

  • 5 devlogs
  • 8h
  • 7.58x multiplier
  • 62 Stardust
Try project → See source code →
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2h 47m 5s logged

After first ship devlog - #4

I have successfully fixed all of the issues pointed out in the feedback. Here’s what i did:

Implemented the core gravity slingshot mechanic.
Added procedural planet generation and difficulty levels.
Improved ship launch controls and aiming.
Made the trajectory prediction smoother and more accurate.
Fixed multiple gameplay bugs (launch, collisions, UI, camera).
Added pause menu, settings, win and lose screens.
Improved audio system with sound effects and music controls.
Balanced gravity strength and gameplay difficulty.
Refined ship movement and collision handling.
Fixed camera positioning and gameplay visibility issues.
Optimized the game for WebGL and browser compatibility.
Resolved UI scaling and resolution problems based on testing feedback.
Added overall polish and prepared the game for release.

Special thanks to @PAPER_01 for following this journey and encouraging me.

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2h 59m 38s logged

After ship devlog - #2

I’ve just fixed 40% of the issues ya’ll pointed in the first ship and tried my best to work on your feedbacks.

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