An endless underwater submarine game!
Cosmo Sling is a 2D physics-based space game where the player gets one launch to reach a destination planet. The player aims and launches a spaceship, then relies entirely on the gravitational pull of randomly generated planets to curve its trajectory. The game features four difficulty modes with different numbers of planets, randomly generated levels, a hull and boundary collision system, pause and restart controls, music and sound settings, and an infinitely moving space background. I built the game in Unity and published the final Windows version on itch.io.
Fahh