MY GAME KEEPS GETTING BETTER
whats new
- created new roof tile asset so i can add cave sections in levels (it looks slightly off color, which i will be fixing later)
- As it will be for new section, there would be some hazards there too, so i came up with a water leaking tile which can certainly make the spark vanish if in contact.
Drew the asset and wired up in codebase such that on every 3rd frame of hazard roof tile, a new droplet would spawn - As this will be a level based game, a level selector screen was necessary. I made a rough version of it (reveal after done from my side
) - Also polished some old assets
watch art session:
1. Roof Tile + Droplet
2. Old assets polish
whats next
getting so many ideas lately but here’s what i will actually be doing:
- create 1 more hazard (enemy sprite)
- thinking of creating a sprite which will be guiding player
- as in beginning i wanted each level to leave something deeper in the player, like some life lesson etc. stuff, sounds amazing to add but gotta think about this more
- and finally once all assets in place and brainstorming done, i will be creating next levels





the attached clip looks choppy because it’s recorded at low FPS/resolution but the game itself runs at 60 FPS.
real platform collision and level geometry, then swapping these placeholder blocks for actual art.



