TIME FOR BIG REVEAL!!!
whats new:
-
created the player sprite and the lantern sprite on PiskelApp
watch art sessions:
Player Sprite Session 1
Player Sprite Session 2
Lanten Sprite Session 1
Lantern Sprite Session 2
the fire on ember’s (player sprite) is animated, the walking animation is done too
lantern stays unlit until ember interacts with it and lantern glowing animation is kinda done too -
implemented real platform collision and level geometry, but they need a big update!!!
I used screen pixel size instead of world units, which means if my game is opened in different screen sizes, it would mess up the platforms as they position is calculated in pixels.
THE FIX: Imma create my own unit for this world inside the game
what we do next:
- Complete the art (bg, levels, hazards, platforms etc.)
- Re-design screens (menu screen, pause screen)
heres the preview as of now:
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